Today we gamed at Pickering's, the second floor of this
old house
in Oakland. Not a great neighborhood, but I've never seen a great
neighborhood in Oakland. It's not a rich city and maintaining its
beauty is not something that's in the city budget. But my percep-
tion of the kind of city that Oakland is is probably not the same
as the perception of its inhabitants. I'm sure that some people
don't think of my hometown, Sacramento, in the best of light and
yet as I was growing up there it was, and still is, a great city.
Anyway, Pickering is one of the messiest individuals I know. No,
that's not quite the right image. Pickering himself is a rather
dapper fellow, it's just his office, car, and home that are these
monuments to chaos and disorder. The first time I went to his
place, you walk through the entry way into a small landing and
then go up the staircase to the second floor. But the whole of
the landing was filled with junk mail; you couldn't see the floor
and it was a bit of work to open the front door. The living room
had no table, just some chairs, a stereo, a television, and a
mattress pad thing to sit on. The kitchen had a table covered
with newspapers and empty bottles, a sink full dirty pots and
pans, a fridge that smells like something crawled in, died, and
got covered in mold.
But, when we gamed today he had remarkably cleaned up the place.
The landing was almost free of clutter. The kitchen table had been
moved to the living room, and the kitchen was a lot cleaner, with
the sink relatively clear and the bottles gone. But that's not
really the point of this journal entry.
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Anyway, we got enough people to play a session of
AD&D. In this
episode our arch-nemesis/ally returned our dragon-scale shields,
although in his own way. It was really a trap and we had to fight
a few demons (or were they devils?). Now, since not everyone
showed up we doubled up on characters. But how can I be expected
to play someone else's character when I can barely play mine? It
usually ends up that the other characters are there to provide
firepower but not for much else.
So we get into this big fight, and once again we don't take our
opposition seriously and almost have our heads handed to us. The
monsters kept screeching which stunned us, then they had a great
AC and lots of little attacks, and these gas spores, and the had
mirror image, and could only be hit by +2 weapons. But we did win
with the judicious use of magic and once again we came to the
conclusion that we need more true fighters in the party. We only
have one true fighter and five people who can hold their own but
won't change the tide of battle. Then we have a mage for pure
firepower.
After AD&D we played Ars Magica. It was a faerie adventure. Last
week we killed a faerie lord and this week the faeries put us on
trial. This was mostly a thinking adventure, a lot of talking and
interaction. I didn't pay much attention to the game but Eric and
Pickering had things well in hand and so we were aquited in the
end.
We play so infrequently nowadays that every session counts. But
I still don't pay much attention and give it 100%. I enjoy being
there and watching everyone else play while I try to catch up on
things. This week I was reading some comic books. And that's just
how it goes.
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