This battle took place when I was in high school. We
were playing
Star Fleet Battles with the Tournament Rules. There were four of
us on one map, I don't remember the other two ships as I think we
just paired up and went at it. Now SFB is a rather rules heavy
combat simulation. There are only like 50 pages of actual rules,
and another 100 pages to clarify those rules; since it is a war-
game, the rules need to be more definitive than in a role-playing
game. Contrast this with FASA's Starship Tactical Combat Simulator
for their old Star Trek RPG which is about 50 pages total.
Anyway, I had a WYN Auxiliary Battlecruiser. The WYN Star Cluster
is a small nation-state, sorrounded by three powerful neighbors
and protected by a natural radiation zone which temporarily disa-
bles starships trying to pass through it. Reminds me of the Swiss.
They have only a small shipyard incapable of producing true war-
ships; they depend on a fleet of heavily upgraded freighters to
defend their borders.
The WYN Battlecruiser's advantages are its option mounts and drone
racks (missiles). Four drone racks give the ship more drone fire-
power than most other cruisers. They don't take power to use, are
guided and fast, but have limited reloads. Option mounts cover the
fact that WYN ships are highly customized for their captains. I
had four option mounts so I could conceivably mount four different
weapon systems (or even more power, transporters, or a couple of
other choices). For this fight I think I chose 2 photon torpedoes
on the wings and a hellbore on the centerline. Photon torpedoes
are archetypical heavy weapons. Hellbores envelop a ship, delive-
ring half their damage to the weakest shield. The disadvantage of
my ship was an abysmal acceleration rate and turning radius, it is
after all a freighter.
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My opponent was Mike's brother, who's name I've
forgotten. He had
a Neo-Tholian Cruiser. As in TOS, Tholian ships can lay an energy
field (Tholian web) to trap enemy ships and hide behind. They can
fire phasers through it and pass through it at will while other
ships can't. Neo-Tholian ships have the additional advantage of
being able to fire web out to a distance of 20 hexes, quite good.
The Neo-Tholian Cruiser has one web caster, a web snare (which has
a range of 1 and is used for point defense), and four disruptors
for its heavy weapons. Disruptors are standard Klingon weapons,
they can fire every turn (most heavy weapons can only fire every
other turn) but they do less damage per shot than a photon torpedo
and do less damage at distant targets. Their disadvantage is that
the ship is a little brittle, moderate damage can easily take out
the web caster and a couple of disruptors.
The fight was actually short in game time. Only took a one intense
turn, although in SFB each turn is subdivided into 32 impulses,
which means it can take the better part of an hour a turn. I had
to make sure to keep my speed up, not run into the Tholian web,
which can stop a ship, and use my superior alpha strike and better
ability to take damage.
The Tholian made a mistake by firing his web too early. It takes
four impulses for it to form, meanwhile I fired my heavy weapons
which took down his front shield. Then in the next two impulses I
fired my phasers and destroyed a couple of his weapons. His return
fire took down my front shield also, but did very little internal
damage. Then the web came up and I just went around it.
At the end of the turn he was down a couple of heavy weapons and
phasers but still had his web caster. I was still at close to
maximum effectiveness, so he gave up. Another victory for the
brave defenders of the Cluster!
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