Shockwave sucks. Well, let's be more specific. Shockwave
games suck. The ones
that I've seen are quite simple and slow. Probably because it's not an
optimized
engine and it's designed to be generic. Good looking, although the
animation is
rather primitive. The reason I'm bringing this up is that The Mummy DVD
says
that it comes with a cool game. First of all, the game is downloaded
over the
Internet, which is kind of lazy in my mind. The other thing is that the
game
was just a simple little thing you'd find in an old electronic game.
This reminds me of the electronic handheld games that I used to play
when I was
a kid. Before GameBoys, most handhelds were either LED-based (light
emitting
diodes) or less often, LCD-based (liquid crystal display). LED
handhelds were
just little red blips, occassionally green blips. Hard to imagine (and
not that
I ever noticed) that blue LEDs have only within the last couple of
years become
feasable. LCD games were not like LCDs of today, with hundreds of
pixels in each
dimension. These were block LCDs, with pregenerated pictures embedded
in the
screens, that lit up on command. It gave those games a distinctive
appearance,
as the images only appear in the same places on the screen.
One of my first handhelds was a Battlestar Galactica game. This was an
LED game,
with the playing field being a rectangle three spaces wide and about
twelve
deep. A picture of the Galactica is at the bottom, in the middle. I
think you're
just a gunner, firing a pulse that travels from the bottom to the top.
You have
a lever control to move the pulse left and right as it travels. And
also a fire
button to launch the pulse, only one pulse at a time, with a second or
two to
recharge after the pulse leaves the top of the field.
Cylon fighters travel down at varying speeds, although always much
slower down
than the pulses up, yet not so slow that you get two shots at any one
fighter.
The fighters follow a random path, although always going down. If the
fighter
hits the Galactica -- leaves the bottom of the field from the middle
position --
then the game is over. Since the cylons move randomly a missed fighter
will only
hit the Galactica one out of three times. The game is also over after
twenty
cylons make their attack runs. Scoring is based on how far up the field
you hit
the fighter.
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The game is very reflex oriented. The only strategy is
when to fire. You can try
to anticipate the cylons and fire early, hoping that when the fighter
appears
you have the reflexes to hit the fighter. Or you can be more
conservative and
wait until a cylon appears before firing, although in this case you
won't hit
it high enough up to get the maximum points. Simple game but quite
addictive.
Another game I had was a football game, also LED based. The field is
about 12
wide and 5 high, and you're trying to go left to right (or the opposite
way if
you're the other player). You only play the quaterback and switch sides
when the
ball is turned over. You have four downs to score a touchdown, no field
goals
in this game. Controls are move left, right, or forward. There is also
a pass
button which can throw the ball over one defender but the second
defender will
intercept. Once you run all the way to off the field you wrap around
and keep
going until you score.
Once again, a simple game and quite fun when you're a kid. Passing was
hard as
your receivers move randomly so you sometimes throw the ball and they
move out
of the way. The LEDs are only red, with your side being brighter.
Running was
much easier, and it involved going to one side of the field to draw the
defen-
ders, then quickly moving to the other side and running around them.
Then you
wait at the end of the field for them to get closer, so that when you
wrap around the defenders are on the opposite end of the playing area.
I remember both games fondly. The only problem was getting batteries
for them.
Today's handhelds have come a long way since then, just as every other
aspect
of electronics have advanced. Just goes to show you what kind of things
people
find fun fifteen years back.
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