Overview
These rules are based on the "BattleTech Master Rules" (BMR) and
the "Maximum Tech" (MT) sourcebooks. The rules center around the
Dueling Rules (MT 47) with some additions from the "Mechwarrior
Companion" (MWC) sourcebook.
Sequence of Play
Initiative Phase
Actions Phase
End Phase
Initiative Phase
Leadership:
Before a combat each lance commander may roll leadership. Each
+/- 4 Margin of Success (MoS) equals a +/- 1 modifier to the
individual initiative rolls for their lance.
Company commanders make a second leadership roll and apply
modifiers to their whole company as above. Each additional
rank of responsibility requires an additional leadership
roll. Modifiers are cumulative. Note that commanders need
a properly sized unit to command (Majors don't get 3 rolls
when commanding a lance).
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Changing Mechs:
There is an initiative penalty when a warrior starts using a
different vehicle. See the table below for the starting
initiative penalty. After a month of using the new vehicle,
changing back to the old vehicle incurs the starting penalty.
Each month of vehicle use reduces the initiative penalty
by 1 until the penalty goes to 0.
New Vehicle Is... Starting Penalty different type -8 different model -6 different variant -4 exact model & variant -2
Multiple Crew Penalty:
Each unit that has more than one crew member has an initiative
penalty equal to the square root of the number of crew members.
So a full infantry platoon has a penalty -(28^0.5) = -6.
Multiple Unit Penalty:
Each side has a separate penalty calculated like for multiple
crew. Use square root of the number of units in the side as
the penalty.
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