Maximum Tech
Engine Explosion:
Engine explodes on a 2 or 12 when engine takes 2 crits
at once.
Self Destruct Sequence is not used.
Hull Down:
Quadmechs can enter and leave hull-down for 2 MP. Gives
them +2
Targeted Modifier if they have partial cover.
Target Movement Modifiers:
MOVEMENT TARGETED MODIFIER 0-2 0 3-4 +1 5-6 +2 7-9 +3 10-13 +4 14-18 +5 19-24 +6 25+ +7
|
Line of Sight and Dead Zones:
Xy = highest (and closest) elevation to lower unit Ly = lower unit elevation Hy = higher unit elevation Lx = lower unit distance from X Hx = higher unit distance from X
A = Xy - Ly B = Hy - Xy C = (A - B) * 2 = (2Xy - Ly - Hy) * 2 = 4Xy - 2Ly - 2Hy D = Hx - Lx
if (4Xy - 2Ly - 2Hy + Hx - Lx) > 0 then no LOS
Called Shot:
+4 to-hit. Use Shot From Above, Shot From Below for high
and
low called shots. For left and right, calculate as if attack
had come from one hexside left or right of the target. Punch
and hatchet attacks can be called low.
Damage:
Altered Energy Weapon Damage:
Laser, flamer, PPC. 1/2 damage at extreme range, -1
damage at long range, +1 damage at targets in same or adjacent hex.
|