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Maximum Tech

Summary of Maximum Tech rule additions/changes to the BMR. Unless noted in this document, no other MT rules are in effect.

Climbing Backwards:

Units can climb 1 level/hex while moving backwards. Each level change requires a piloting skill roll. Vehicles waste the MP if they fail the roll.

Taking Damage:

Piloting skill roll for taking 20+ damage is modified by +1 for each 20 points of damage taken. Apply a Mech weight modifier:

  WEIGHT CLASS  PILOTING MODIFIER
Light +1
Medium +0
Heavy -1
Assault -2

Kicking and Pushing:

Piloting skill rolls for kicking and pushing are modified by the difference in weight classes of the two Mechs. Each weight class difference is a +/- 1 modifier.

Attempting to Stand:

Modifiers to stand roll. +1/arm with missing or destroyed actuators. +2/arm destroyed or missing. Mech using Walk movement, having 2+ MP, and using all of its MP to stand can apply a -2 modifier to the stand roll.

[19990207] Using a simple action to stand. -1 per action, cumulative until piloting roll to stand is attempted.

Leg Damage:

Hip actuator damage now is a +2 Piloting Skill Roll Modifier and -2 Walk to the unit. Hip damage no longer negates other leg damage.

Floating Criticals:

When a 2 is rolled on the location table, roll again to determine where the critical may go.

Quad/Prone Mech Hit Location Table:

ROLL  FRONT            REAR
2 Ct Torso (Crit) Ct Torso (R) (Crit)
3 Rt Leg Rt Arm
4 Rt Arm Rt Leg
5 Rt Arm Rt Leg
6 Rt Torso Rt Torso (R)
7 Ct Torso Ct Torso (R)
8 Lt Torso Lt Torso (R)
9 Lt Arm Lt Leg
10 Lt Arm Lt Leg
11 Lt Leg Rt Arm
12 Head Head
Copyright (c) 1998 Kevin C. Wong
Page Created: May 14, 2004
Page Last Updated: May 14, 2004