kcw | battletech campaign | combat rules 2.0
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Special Actions

Eject:

SA Cost = 1*
Heat Cost = 0
Modifiers = {PM --/PR --/AM --/TM --}

Pilot ejection.

Charge:

SA Cost = +1
Heat Cost = 0
Modifiers = {PM --/PR --/AM --/TM --}

If using ground movement this is a Charge. If using Jump movement this is a Death From Above. Standard restrictions still apply.

Opportunity Action:

SA Cost = 2 per 1 SA
Heat Cost = 0
Modifiers = {PM --/PR --/AM +2/TM --}

Consider all actions as Anytime Actions for the use of the SAs of the Opportunity Action. All SAs must be used at one time. MOVE actions have a +1 SA cost. SAs may only be used against the currently phasing unit.

Interrupt Action:

SA Cost = 2 per 1 SA
Heat Cost = 0
Modifiers = {PM --/PR --/AM --/TM --}

Allows an action in the middle of doing another action. Usually used to do something in the middle of a MOVE action.

End Phase

Standard end phase. Resolve fires, consciousness, etc.

Copyright (c) 1998 Kevin C. Wong
Page Created: May 14, 2004
Page Last Updated: May 14, 2004