Special Actions
Eject:
SA Cost = 1*
Heat Cost = 0
Modifiers = {PM --/PR --/AM --/TM --}
Pilot ejection.
Charge:
SA Cost = +1
Heat Cost = 0
Modifiers = {PM --/PR --/AM --/TM --}
If using ground movement this is a Charge. If using Jump
movement this is a Death From Above. Standard restrictions
still apply.
Opportunity Action:
SA Cost = 2 per 1 SA
Heat Cost = 0
Modifiers = {PM --/PR --/AM +2/TM --}
Consider all actions as Anytime Actions for the use of
the SAs of the Opportunity Action. All SAs must be used
at one time. MOVE actions have a +1 SA cost. SAs may
only be used against the currently phasing unit.
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Interrupt Action:
SA Cost = 2 per 1 SA
Heat Cost = 0
Modifiers = {PM --/PR --/AM --/TM --}
Allows an action in the middle of doing another action.
Usually used to do something in the middle of a MOVE
action.
End Phase
Standard end phase. Resolve fires, consciousness, etc.
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