Standard Actions
Physical Attack:
SA Cost = 1
Heat Cost = 0
Modifiers = {PM --/PR --/AM ??/TM --}
Any physical attack except Charge and Death From Above.
Standard restrictions still apply.
MODIFIER ATTACK -2 Kick -1 Punch, Club, Push, Trip +0 Grapple +1 Grab +2 Jump Jet
Double Physical Attack:
SA Cost = 2
Heat Cost = 0
Modifiers = {PM --/PR --/AM +4/TM --}
Unit gets two Physical Attack actions. Each one has an
additional +4 Attacker Modifier.
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Special Actions
Torso Twist:
SA Cost = 0*
Heat Cost = 0
Modifiers = {PM --/PR --/AM --/TM --}
Standard Torso Twist.
2nd Torso Twist:
SA Cost = 1*
Heat Cost = 0
Modifiers = {PM +1/PR --/AM --/TM --}
Torso twist another hex, either back to facing forward
or two hexes from forward.
Taking Cover:
SA Cost = 0*
Heat Cost = 0
Modifiers = {PM --/PR --/AM --/TM --}
Get partial cover through one hex side.
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