Standard Actions
Fire:
SA Cost = 1
Heat Cost = ??
Modifiers = {PM --/PR --/AM --/TM --}
Heat cost depends on weapons fired. Can only fire on
one target. Unfired weapons only.
2nd Fire:
SA Cost = 1
Heat Cost = ??
Modifiers = {PM --/PR --/AM --/TM --}
Same as Fire.
Double Fire:
SA Cost = 2
Heat Cost = ??
Modifiers = {PM --/PR --/AM ??/TM --}
Unit gets two Fire actions. Weapons can be fired in
each Fire action, if a weapon is fired in both Fire
actions then apply the modifier in the following
table to both weapon fires.
ATTACKER MODIFIER WEAPONS +0 MG, AC/2 +2 Flamer, Sm/Med Laser, AC/5,
AC/10, SRM 2/4/6 +4 AC/20, Lg Laser, LRM 5/10/15/20 +8 PPC
These modifiers are based on the Solaris Dueling Rules
weapon delay numbers.
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Multiple Target Fire:
SA Cost = 2
Heat Cost = ??
Modifiers = {PM --/PR --/AM --/TM --}
Heat cost depends on weapons fired. Fire at multiple
targets with no penalties. Unfired weapons only.
Spotting:
SA Cost = 1
Heat Cost = 0
Modifiers = {PM --/PR --/AM --/TM --}
Standard spotting for indirect fire.
Indirect Fire:
SA Cost = 2
Heat Cost = ??
Modifiers = {PM --/PR --/AM --/TM --}
Standard indirect fire.
Careful Aim:
SA Cost = 1
Heat Cost = 0
Modifiers = {PM --/PR --/AM -1/TM --}
Can only aim unfired weapons. Can accumulate up to a -3 modifier.
[19990530] Bonus only applies to first shot of a weapon if a
weapon is double or triple fired.
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