kcw | battletech campaign | combat rules 2.0
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Standard Actions

Fire:

SA Cost = 1
Heat Cost = ??
Modifiers = {PM --/PR --/AM --/TM --}

Heat cost depends on weapons fired. Can only fire on one target. Unfired weapons only.

2nd Fire:

SA Cost = 1
Heat Cost = ??
Modifiers = {PM --/PR --/AM --/TM --}

Same as Fire.

Double Fire:

SA Cost = 2
Heat Cost = ??
Modifiers = {PM --/PR --/AM ??/TM --}

Unit gets two Fire actions. Weapons can be fired in each Fire action, if a weapon is fired in both Fire actions then apply the modifier in the following table to both weapon fires.

ATTACKER MODIFIER WEAPONS +0 MG, AC/2 +2 Flamer, Sm/Med Laser, AC/5, AC/10, SRM 2/4/6 +4 AC/20, Lg Laser, LRM 5/10/15/20 +8 PPC

These modifiers are based on the Solaris Dueling Rules weapon delay numbers.

Multiple Target Fire:

SA Cost = 2
Heat Cost = ??
Modifiers = {PM --/PR --/AM --/TM --}

Heat cost depends on weapons fired. Fire at multiple targets with no penalties. Unfired weapons only.

Spotting:

SA Cost = 1
Heat Cost = 0
Modifiers = {PM --/PR --/AM --/TM --}

Standard spotting for indirect fire.

Indirect Fire:

SA Cost = 2
Heat Cost = ??
Modifiers = {PM --/PR --/AM --/TM --}

Standard indirect fire.

Careful Aim:

SA Cost = 1
Heat Cost = 0
Modifiers = {PM --/PR --/AM -1/TM --}

Can only aim unfired weapons. Can accumulate up to a -3 modifier.

[19990530] Bonus only applies to first shot of a weapon if a weapon is double or triple fired.

Copyright (c) 1998 Kevin C. Wong
Page Created: May 14, 2004
Page Last Updated: May 14, 2004