Move Actions
Note that Torso Twisting is not a MOVE action.
Standing Still:
SA Cost = 0
Heat Cost = 0
Modifiers = {PM --/PR --/AM --/TM --}
Unit has 0 Movement Points.
Walk/Cruise:
SA Cost = 0
Heat Cost = 1
Modifiers = {PM --/PR --/AM +1/TM --}
Unit has Movement Points equal to its Walk/Cruise.
Run/Flank:
SA Cost = 1
Heat Cost = 2
Modifiers = {PM --/PR --/AM +2/TM --}
Unit has Movement Points equal to its Run/Flank.
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Jump:
SA Cost = 1
Heat Cost = MAX (3, # Hexes Jumped)
Modifiers = {PM --/PR --/AM +3/TM +1}
Unit can Jump a number of hexes equal to its Jump.
Sprint:
SA Cost = 2
Heat Cost = 3
Modifiers = {PM +2/PR --/AM +4/TM -1}
Unit has Movement Points equal to 2 times its Walk/Cruise.
Evade:
SA Cost = 2
Heat Cost = 2
Modifiers = {PM --/PR --/AM +4/TM ??}
Can't do while prone. Needs both hip actuators.
PILOTING SKILL BASE TARGETED MODIFIER 6+ +1 4-5 +2 2-3 +3 0-1 +4
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