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Name:
John Gilmore
Player: Shannon Appelcline
HP Cost: 976
____Attributes (316)____
FC 07 FC
06 FC 06
DEX 05 (28) STR 05 (24)
BODY 06 (36)
INT 05 (28) WILL 05 (24)
MIND 05 (24)
INFL 07 (56) AURA 07 (48) SPIRIT 07 (48)
INIT 34 HP 68
Bank 00 |
____Skills (389)____
Acrobatics: 5 (15+28) FC 7
Climbing: speed 3 APs, OV/RV (Building) = 6
Dodging: Add APs to OV
Gymnastics/Juggling: OV/RV = difficulty
Charisma: 5 (20+24) FC 6
Interrogation: vs INFL/SPIRIT
Intimidation: vs INFL/SPIRIT
Persuasion: vs INFL/SPIRIT
OV/RV: Suspicious +2 Hostile +6 Opposed +10 Vendetta
+14
Detective: 7 (10+56) FC 7
Clue Analysis
Counterfeit Recognition
Identification Systems
Law
Police Procedure
Occultist: 12 (20+216) FC 9
Create Artifact: HP cost
Identify Artifact: OV/RV = Artifact's highest AP attribute
Occult Knowledge: OV/RV = obscurity of information
Ritual Magic: HP cost to learn new ritual
Premonition:
Know result of next action (10 HP)
Detect Good/Evil (10 HP) OV/RV = difficulty
Detect synchronicity OV/RV = difficulty
Time:
4 APs = 1 minute, 8 APs = 15 minutes
Distance: 4 APs = 150 feet, 8 APs = 1/4 mile (800
yards)
Weight: 4 APs = 800 pounds, 8 APs = 6.5 tons (13000
pounds)
Physical AV/EV 10/10 OV/RV 05/06 [10/16 w Dodge/Skin Armor]
RV 16 w Cloak (26 w Impen. Hide]
AV/EV 5/10 (H-H
w Infernal Cloak)
Mental AV/EV 05/05 OV/RV 05/05
Mystical AV/EV 07/07 OV/RV 07/07
Combat Value: 12 + 23.5 = 35.5 (45.5 vs Fire or Cold)
Alter Ego: n/a [Public Identity]
Motivation: Responsibility of Power
Occupation: Psychic Investigator
Wealth: 9 (24) FC 2 -- $600k/year
Equipment:
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Gilmore's
Sublime Restoration of His Human Self (111)
Effect: Shape Change 15 (35+440) FC 11 Rng S Type A
+3
FC: Any imagined animal form
-4
FC: Humans only
Casting Time: 0 (+1 FC)
Components: 0 (+1 FC)
Restrictions: Photograph to imitate specific person (-10)
Verbal,
Somatic (-20)
Description:
Change caster's physical form for 24 hours (Alter Self)
To Cast Roll: 17 in 1 phase, 6 in 15 minutes
Gilmore's Impenetrable Hide (44)
Effect: Skin Armor 10 (50+144) FC 9 Rng T Type A
+5
FC: Usable on others
-1
FC: No Range (Touch)
-2
FC: Only stacks with natural BODY
Casting Time: 0 (+1 FC)
Components: 0 (+1 FC)
Restrictions: Verbal,
Somatic (-20)
Description: Turns target's Skin into tough hide (Barkskin)
To Cast Roll: 9 in 1 phase, 5 in 1 minute.
Gilmore's Hellfire (23)
Effect: Bomb 10 (20+112) FC 7, Rng N, Type D
+1
FC: Controllable Blast Radius
+1
FC: Ranged
Casting Time: 0 (+1 FC)
Components: 1 (+1 FC)
Restrictions: Radius set at 1 AP (-10)
Explosion can affect caster (-10)
Verbal,
Somatic (-20)
Description: An explosion of fire (Fireball)
To Cast Roll: 9 in 1 phase, 8 in 2 phases, 7 in 4 phases
Gilmore's Infernal Cloak (35)
Effect: Flame Being 10 (10+160) FC 10 Rng S Type A
+1
FC: Can choose vs heat or cold on casting
+1
FC: No penalty from attks by opposite element
Casting Time: 0 (+1 FC)
Components: 1 (+1 FC)
Restrictions: Verbal, Somatic (-20)
Limited Duration (10 phases) (-10)
Description:
Caster wreathed in red/black flames which protects
against fire or cold (Fire Shield)
To Cast Roll: 9 in 1 phase, 8 in 2 phases, 7 in 4 phases
Gilmore's Constricting Flames (20)
Effect: Paralysis 10 (20+80) FC 5 Rng N, Type D
Casting Time: 0 (+1 FC)
Components: 0 (+1 FC)
Restrictions: Verbal, Somatic (-20)
Desc: Subject immobilized by arcane flames (Hold Person)
Subject can break free: STR vs RAPs, need to do RAPs
dmg
To Cast Roll: 9 in 1 phase, 8 in 2 phases, 7 in 4 phases
Gilmore's Piercing of the Hidden Veil (14)
Effect: True Sight 10 (5+80) FC 5 Rng N Type A
Casting Time: 0 (+1 FC)
Components: 1 (+1 FC)
Restrictions: Verbal, Somatic (-20)
Limited Duration (1 hour) (-10)
Desc: see thru illusions and invisible (See Invisibility)
To Cast Roll: 9 in 1 phase, 8 in 2 phases, 7 in 4 phases
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