kcw | dc heroes
<< Previous Page | Next Page >>
John Gilmore, Psychic Investigator Name:    John Gilmore
Player:  Shannon Appelcline
HP Cost: 976

____Attributes (316)____

FC   07      FC   06      FC     06

DEX  05 (28) STR  05 (24) BODY   06 (36)
INT  05 (28) WILL 05 (24) MIND   05 (24)
INFL 07 (56) AURA 07 (48) SPIRIT 07 (48)

INIT 34      HP   68      Bank   00
____Skills (389)____

Acrobatics: 5 (15+28) FC 7
  Climbing: speed 3 APs, OV/RV (Building) = 6
  Dodging: Add APs to OV
  Gymnastics/Juggling: OV/RV = difficulty
Charisma: 5 (20+24) FC 6
  Interrogation: vs INFL/SPIRIT
  Intimidation: vs INFL/SPIRIT
  Persuasion: vs INFL/SPIRIT
    OV/RV: Suspicious +2 Hostile +6 Opposed +10 Vendetta +14
Detective: 7 (10+56) FC 7
  Clue Analysis
  Counterfeit Recognition
  Identification Systems
  Law
  Police Procedure
Occultist: 12 (20+216) FC 9
  Create Artifact: HP cost
  Identify Artifact: OV/RV = Artifact's highest AP attribute
  Occult Knowledge: OV/RV = obscurity of information
  Ritual Magic: HP cost to learn new ritual
  Premonition:
    Know result of next action (10 HP)
    Detect Good/Evil (10 HP)  OV/RV = difficulty
    Detect synchronicity  OV/RV = difficulty


Time:     4 APs = 1 minute,   8 APs = 15 minutes
Distance: 4 APs = 150 feet,   8 APs = 1/4 mile (800 yards)
Weight:   4 APs = 800 pounds, 8 APs = 6.5 tons (13000 pounds)

Physical  AV/EV 10/10  OV/RV 05/06 [10/16 w Dodge/Skin Armor]
                          RV    16 w Cloak (26 w Impen. Hide]
          AV/EV 5/10 (H-H w Infernal Cloak)
Mental    AV/EV 05/05  OV/RV 05/05
Mystical  AV/EV 07/07  OV/RV 07/07

Combat Value: 12 + 23.5 = 35.5 (45.5 vs Fire or Cold)

Alter Ego: n/a [Public Identity]
Motivation: Responsibility of Power
Occupation: Psychic Investigator
Wealth: 9 (24) FC 2 -- $600k/year
Equipment:

Gilmore's Sublime Restoration of His Human Self (111)
  Effect: Shape Change 15 (35+440) FC 11 Rng S Type A
            +3 FC: Any imagined animal form
            -4 FC: Humans only
  Casting Time: 0 (+1 FC)
  Components: 0 (+1 FC)
  Restrictions: Photograph to imitate specific person (-10)
                Verbal, Somatic (-20)
  Description:
    Change caster's physical form for 24 hours (Alter Self)
  To Cast Roll: 17 in 1 phase, 6 in 15 minutes

Gilmore's Impenetrable Hide (44)
  Effect: Skin Armor 10 (50+144) FC 9 Rng T Type A
            +5 FC: Usable on others
            -1 FC: No Range (Touch)
            -2 FC: Only stacks with natural BODY
  Casting Time: 0 (+1 FC)
  Components: 0 (+1 FC)
  Restrictions: Verbal, Somatic (-20)
  Description: Turns target's Skin into tough hide (Barkskin)
  To Cast Roll: 9 in 1 phase, 5 in 1 minute.

Gilmore's Hellfire (23)
  Effect: Bomb 10 (20+112) FC 7, Rng N, Type D
            +1 FC: Controllable Blast Radius
            +1 FC: Ranged
  Casting Time: 0 (+1 FC)
  Components: 1 (+1 FC)
  Restrictions: Radius set at 1 AP (-10)
                Explosion can affect caster (-10)
                Verbal, Somatic (-20)
  Description: An explosion of fire (Fireball)
  To Cast Roll: 9 in 1 phase, 8 in 2 phases, 7 in 4 phases

Gilmore's Infernal Cloak (35)
  Effect: Flame Being 10 (10+160) FC 10 Rng S Type A
            +1 FC: Can choose vs heat or cold on casting
            +1 FC: No penalty from attks by opposite element
  Casting Time: 0 (+1 FC)
  Components: 1 (+1 FC)
  Restrictions: Verbal, Somatic (-20)
                Limited Duration (10 phases) (-10)
  Description:
    Caster wreathed in red/black flames which protects
    against fire or cold (Fire Shield)
  To Cast Roll: 9 in 1 phase, 8 in 2 phases, 7 in 4 phases

Gilmore's Constricting Flames (20)
  Effect: Paralysis 10 (20+80) FC 5 Rng N, Type D
  Casting Time: 0 (+1 FC)
  Components: 0 (+1 FC)
  Restrictions: Verbal, Somatic (-20)
  Desc: Subject immobilized by arcane flames (Hold Person)
    Subject can break free: STR vs RAPs, need to do RAPs dmg
  To Cast Roll: 9 in 1 phase,  8 in 2 phases, 7 in 4 phases

Gilmore's Piercing of the Hidden Veil (14)
  Effect: True Sight 10 (5+80) FC 5 Rng N Type A
  Casting Time: 0 (+1 FC)
  Components: 1 (+1 FC)
  Restrictions: Verbal, Somatic (-20)
                Limited Duration (1 hour) (-10)
  Desc: see thru illusions and invisible (See Invisibility)
  To Cast Roll: 9 in 1 phase, 8 in 2 phases, 7 in 4 phases
Copyright (c) 2003 Kevin C. Wong
Page Created: December 18, 2003 Page Last Updated: April 7, 2004