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Encounter 8: The Battle of Waterloo

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"The Waterloo Building is a 40-story high rise building and one of the tallest buildings in Island City. Dozens of businesses and thousands of people operate during the day and even at night the building is busy and alive."

The Secret Society of Super Villains is composed of the Wizard, Goldface, Kung, plus the villains used in the three previous crimes. By now three or four of those criminals have been captured, leaving the Society with five active super-villain members. With resources stretched thin, the Wizard has decided to depend on the rank and file for the last three crimes, hence why there are no clues for these last crimes.

The villains will gather in the main conference room to go over Saturday's three crimes (abduct a train, abduct a bank, abduct zoo tigers). One villain plus support troops will be assigned to each crime, leaving only the Wizard and Goldface at headquarters. All the jobs will be conducted at approxiately 14:00. Once the jobs are done, everyone meets back at HQ for a brief celebration as Mayor Huernot capitulates.

The heroes can break in and attack pre-emptively, tail the villains as they head out and attack them piecemeal, or perhaps something else. The key here is that the villains should be where the heroes are going to be. So until the heroes have definitely pinned down the location of all the villains, assume that any unaccounted for villains will happen to be there when the hammer goes down.
The Speech Before the battle the Wizard will give a speech. "Hold it heroes, or I'll destroy Island City! As you've no doubt seen by now, you have no chance to beat our Society. I give you one chance: join us now or leave the city and never return." Thw Wizard holds up a small box with a switch. Note that the Wizard and Villains will be an Illusion (detect at INT/WILL vs OV/RV 13/13), so the heroes' first attack will miss.

The Battle If you have enough villains around to spare the Wizard and Goldface, go ahead and omit them from the final battle. Add a few rank and file troopers, the Wizard, and as a last resort add Goldface to balance the battle.

The Bomb Should the heroes attack anyway and fail to stop the Wizard, he will trigger the bomb. "You fools! In five minutes the bomb will explode!" The Wizard will then flee with Goldface right behind him will reinforcements pour in to stall the heroes.

The Doublecross Goldface is biding his time to doublecross the Wizard. Should they be alone in the final battle, he will coat the Wizard in gold and leave a note: "Compliments of Moloch, because there is only room for one King in this city. P.S. You morons! The bomb is underneath Central Plaza." If the Wizard was defeated by the heroes, they will find Goldface gone and this note left behind: "Tell the Wizard that Moloch doesn't appreciate his kind. P.S. You morons! The bomb is underneath Central Plaza." Should Goldface be defeated before he can deliver the note, the heroes can find note 1 on his body.

Go To If the heroes have not disarmed the bomb yet, go to Encounter 9. Note the Plaza is 12 APs away so all fliers can get there (without pushing) before the bomb goes off in five minutes (7 APs).
Copyright (c) 2003 Kevin C. Wong
Page Created: December 4, 2003 Page Last Updated: December 4, 2003