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Scene 1

The Imperial Palace at night is dark and quiet. The heroes arrive through the Warp Gate. They need to find a way to Tamara, where Princess Koriand'r is being held.

Scene 2

Once in Tamara the Resistance can provide some help. The Princess is actually on Jee'oos'ra's Fleet Cruiser. Now the heroes have to find a way to get into the Cruiser.

Scene 3

Once in the cruiser the heroes have to find the Princess. She's being held in a secure cell block. Four 6-man squads guard the cell block. Unfortunately Jee'oos'ra is interrogating the Princess whenever the heroes decide to mount the rescue attempt.

Scene 4

Jee'oos'ra killed the first Riff before making his escape to Vega. Now he is a Fleet Captain and wears a battle suit. The suit has 12 APs of various defenses and attacks and a 16 AP Flame Project. The weakness (and why Kid Dynamo was needed) is that a Vegan Knight with X-Ray Vision and Pyrotechnics can find vulnerable spots and disable the suit.

Roll Call

Dark Flame (Donald Kubasak)
Kid Dynamo (Christopher Wong)
Peter Pan (David Sweet)
Rad (David Woo)
Riff II (Eric Fulton)

Standard Award

Level of Opposition: Equal (20)
Critical Points: Find suit weakness (8)
Area of Consequence: International (7)
Severity: Permanent Nonfatal (10)
Total Standard Award: 45

Audio Log (MP3)

Tape 1 [7.1 MB] (1:03)
Tape 2 [7.1 MB] (1:03)
Tape 3 [7.1 MB] (1:03)
Tape 4 [2.1 MB] (0:19)

Recap

Heroes go through gate and get to Tamara. Andromeda flies them up to Fleet Cruiser. They ambush a squad and use the uniforms to get to the cell block. Furious fight as they dash in, rescue the Princess, and flee Jee'oos'ra, who knocks out most of the heroes.
Copyright (c) 2003 Kevin C. Wong
Page Created: December 21, 2003 Page Last Updated: December 21, 2003