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Solo adventure for Kid Dynamo.

1. Introduction - Night 1 television show

Roll: 9.
Letters: A, B, C, D, E, F, G, H, I, L, M, N, O, P, R, S, T, U, W
Clue: COASTING ALONG

14. Watne Manor
20. The Batcave
60. Funworld
94. Arrive flying
78. Fly around and see police
90. Someone near the Bumper Cars, House of Fear back door open
37. Land at parking lot and talk to police/owner
45. Enter park alone
12, Bumper Cars/Ferris Wheel
32/44. Talk to police officer
67. Ferris Wheel is quiet
70. Bumper Cars -- object resting on the center of the floor
100. Bumper cars come to life and attack!
84. Flee cars.
69. Shut down master control. Find tape recorder.
40. Recorder contains sophisticated circuits to detect hero's presence
72. House of Fear
93. Approach House
79. Back door locked
5. Approach front. Joker warning.
35. Get in boat ride.
3. Axe attack, missed.
99. Boat smashed, dunked into water.
19. Joker unleashes two alligators
43. Fly away from alligators after Joker and 3 goons
31. Track after Joker
147. Joker gets on Demon Coaster
121. Fly after Joker
153. Joker waiting for grab escape airplane as it passes above him
138. Grab Joker
182. Joker captured!

Standard Award: 30

Participation: 15
Roleplaying: 15
Saving Innocent Bystanders: 0
Thwarting Villain: 30
Subplots: 0
Miscellaneous: 8

Total Awarded: 68 (14)
Copyright (c) 2003 Kevin C. Wong
Page Created: December 26, 2003 Page Last Updated: December 26, 2003