Name:
Icee (20040515) Gender: Female
Race:
Razor
Religion: Cold/Death
Age: 17
(22)
Birthday: Cold Age/538/3/64
Description: left-handed, step-daughter, red-haired
Personality: quiet, scares easily, listens to "The Voice"
Abilities: doesn't bleed, burst of cold (3d6 dmg,
1/day)
STR CON
SIZ INT POW DEX APP
Roll 3d-2 3d-2 2d+6 2d+6
3d 3d+2 3d
Curr 14 06
11 11 06
18 14 Honor: 04
Orig 14 06
11 11 10
12 14 Good Fame: 40
Max 14 14
11 11 21
18 21 Bad Fame: 06
Rsrch
80
Weapon SR A% P% Dmg Hnd Str AP --Min-- Tot SR Div/Chks
(+11)(+9)
Str Dex Attk Parr
Poleaxe 1 52 05 3d6 1 15 10
11 09 d3+3 10/5 10/
Dagger 3 31 15 d4+2 1 20 06
-- -- d5+4 10/3 10/
Fist 3 41 25 d3 1
-- -- -- -- d5+4 10/ 10/
Missile Rate A% P% Dmg
Rng Str AP --Min-- Div/Chks
(+9)
(+9)
Str Dex Attk Parr
Slf Bow 1/SR 50 05 d6+1 90/120 08 05
09 09 10/4 10/1
Shield SR A% P% Dmg Hnd Str AP --Min-- Tot SR Div/Chks
(+11)(+9)
Str Dex Attk Parr
Target 3 00 61 d6 1 40 12
09 -- d5+4 10/0 10/6
Strike Rank Rolls:
Move:
3
Melee SR 1 = d3-1 Damage Bonus:
+d4 (Str+Siz: 25-32)
Melee SR 2 = d3 Dex Strike Rank: 2
(16-19)
Melee SR 3 = d3+1 Siz Strike Rank:
2 (10-15)
Melee SR 4 = d3+2
Melee SR 5 = d3+3 Melee SR = Dex SR + Siz SR +
Weapon SR
Melee SR 6 = d5+3 Missile SR = Dex SR
Melee SR 7 = d5+4 Spell SR = Dex SR +
Spell Points
Melee SR 8 = d7+4
Melee SR 9 = d7+5 Hit Points:
09/
Melee SR 10 = d9+5 Magic Points: 04/
Location Ench AP
HP Melee Missile Damage
Head
06 03 19-20 20
Left Arm 06
03 16-18 18-19
Right Arm 06
03 13-15 16-17
Chest
06 04 12 11-15
Abdomen
06 03 09-11 07-10
Left Leg 06
03 05-08 04-06
Right Leg 06
03 01-04 01-03
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Spirit Magic:
(81-23=58%) Divine Magic:
Heal/6
Life
Earth Power/3 Earth
Protection/4
Life
Fire Spear/1 Heat
Repair/1
Civilization Path
Watch/2 Knowledge
Equipment (Total Encumbrance: 22.5)
Item
ENC
Ring Armor (5 AP)
10.0 Janer
Soft Leather (1 AP)
3.5 Small Cart
Target Shield (12 AP) 3.0 Small
Dresser (Armoire)
Poleaxe
2.5 Sample pelts & foods f North
Self
Bow
0.5 Dress (worth 1 rune)
Arrows (30, Str 4, 56+ ok) 3.0 Light end table
Cute fur hat
6 copper
War Janer (Ring mail and lance)
[AP 6,HP 25,ST 12,CO 26,SZ 24,IT 04,PW 10,DX 14,AP 15,MV 7]
Rune
Base Willpower
Air
10
Starting Will (3d6) 11
Animal
10
PC Bonus (3) 03
Chaos 13
Level Bonus
04
Civilization
10
Skill Bonus (+1/90%) 00
Cold
20
POW Bonus (+1/5 pts) 09 [48]
Death
10
Total
Will
27
Dragon 10
Earth
10 Foraging
Heat
05
Forage
44
Knowledge
10
Search
41
Life
10
Track
59
Movement
10
*Conceal/Hide/Sneak 27
Plant
10
Devise/Fish/*Missile 53
Stasis 12
Water
10 <== Bonus = Lore/10
Party Loot:
Ice Spear (Pole Axe, 3d6+2, STR 50, AP 18, Ice Storm 1/day,
Ice Crystal-10 MP, Matrices: Darkness,Darkwall,Extinguish)
Nartroll Cloak [SIZ 11, Heat Resistance 20] (Party)
POW Spirit (25) [Gold coin] (Party)
War Janer (with ring barding and lance)
[AP 6,HP 23,ST ??,CO 25,SZ 21,IT 04,PW 14,DX 16,AP 14,MV 7]
2 Composite Bows, 387 arrows, Kala rope
1 Janer, Telzor, Large Cart,
3 scrolls with fire spells (Flameburst, Glow, Radiate Heat)
100 cobalt, 226 copper, 150 molybdenum, 1 uranium
Chaos Features:
-- Levitate (Chaos Assoc +2)
-- DEX +5 (CA +2)
Investments:
55 Zinc (party)
22 Zinc (Fulton)
20 Zinc (Woo)
03 Zinc (Pick)
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