kcw | erzo iv campaign

Beyond the Ice

Erzo is Eric Rowe's home-made campaign. It is a fantasy world using a somewhat modified RuneQuest 3 ruleset. There are 15 ages in Erzo, corresponding to the 15 runes, and this campaign is set at the end of the Age of Cold. The PCs are a group of resistance fighters dedicated to ending the Age of Cold. Well, at least some of them are dedicated, the rest are just tagging along. This campaign started on Feb 24, 2001.

Lexicon  — Erzo words
Calender — what I know of the calendar system
Quotes   — In game and not so in game quotes

The Player Characters

Player    Character    Race
--------  ----------   -------

Chris     Treenow      Vikul     (Mineral Man)
Donald    Krelga       Gabter    (Giant Rabbit)
Fulton    Gorg         Baka      (Abominable Snowman)
Kevin     Icee         Razor     (Snowgirl)
Pickering Tok          Vikul     (Mineral Man)
Shannon   Nakaro       Jili-Roth (Lizard Man)
Sweet     Tev          Lapador   (Dog)
Woo       Timroth      Tangroo   (Blue Water-Lizard Man)


Chris     Tramor       Vikul     (Mineral Man)
Sweet     Dis         

My character is Icee. She is a Razor and firmly on the side of Cold. She is helping the party because she believes in The Prophecy. The one where a Cold Hero will liberate Cold from its Chaos influences, ushering a new age of prosperity for the Cold worshippers.

Making Icee
Icee Character Sheet

Icee's Journal

Journal 4.1 Icee helps the Underworlders escape a dastardly trap.
Journal 4.2 Bardel, the village that Stasis preserved.
Journal 4.3 The Cave of Monsters and the Valley of the Care Bears.
Journal 4.4 Possessed Janer, Xartol, a Magical Crystalline Tower.
Journal 4.5 An abominable snowman. A copper mine meeting Vulkats.
Journal 4.6 Karo by the Bay, Gabter pit fighting.
Journal 4.7 Lapadors, Cave of Wisdom, Cavalry fight.
Journal 4.8 Treenow, Chaos Circus, battle with Zargoz.
Journal 4.9 Geography, Sociology, and Tenenbrea.
Journal 4.10 555/1/75. Tok's Birthday, Joining the Yellow Army.
Journal 4.11 555/2/20. Assaulting the Green Castle, a Suicide Mission.
Journal 4.12 555/2/20. The trip to Red Castle, Joining the Red Horde.
Journal 4.14 555/2/55. Defend Red Castle.
Journal 4.15 555/2/65. Start of big assault on Blue Castle.
Journal 4.16 555/2/65. The downfall of Lord Blue.
Journal 4.17 555/2/70. Onwards to the great Northern Mountains.
Journal 4.18 555/3/08. Rezla ambush. Annoying Stasis tests.
Journal 4.19 555/3/12. In the Valley of the Ewoks.
Journal 4.20 555/3/37. The Ga lands.
Journal 4.21 555/3/40. Tests: the Telzor, the Water Tower, the Gnartroll.
Journal 4.22 555/3/43. Tests: Caving, Tunneling, Mountain Climbing.
Journal 4.23 555/3/45. Hot Lava Lake Test, Onto the Hot Lava Island.
Journal 4.24 555/3/45. Into the first room of the castle.
Journal 4.25 555/3/47. We get past the first door! Traps abound!
Journal 4.26 555/3/47. Tev gets into doggie trouble.
Journal 4.27 555/3/47. Got Diiman's Bane and overthrew a government.
Journal 4.28 and 4.29 555/3/57. Travel North. Undead Bootmeres.
Journal 4.30 555/3/67. The Final Battle with Teliget.
Journal 4.31 and 4.32 555/4/02. Tanarek Dell catches up with us.
Continuing Journal Short weekly entries.
Copyright (c) 2003 Kevin C. Wong
Page Created: December 10, 2003 Page Last Updated: August 19, 2004