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The topic is Icee's character generation for Eric's ErzoQuest campaign. Going back to the tradition of random characters, I rolled randomly for the race and everything else. She is a snowman, who are the bad guys in this campaign but Eric figured out a way to get her into the group (much like Jolly in Star Wars, what she does will ultimately strengthen Cold, she is a true patriot). Originally I wanted her to be a guy and name him Frostor. When it came time for character generation I rolled randomly for sex and got female (and also got left-handed too, naturally that makes her a step-child). Character sex is not that important to me, so I'm comfortable playing essentially the same exact female character that I always play when I have a female character. Sort of flighty and moody and fun-loving.

Characteristics. RuneQuest uses a pretty much standard Strength, Constitution, Size, Dexterity, Intelligence, Power, and Appearance attributes. The snowguys have 3d-2 Str and Con, 2d+6 Siz and Int, and 3d Dex, Pow and App. I rolled really low and got something like 6 Str, 12 Con, 8 Siz, 10 Int, 12 Dex, 14 Pow, 9 App. If you get less than 90 you can add up to six points, depending how low you rolled. I got the full six. You can also switch attributes if they used the same dice roll. So switching things around Icee ended up with something like 14 Str, 8 Con, 11 Siz, 10 Dex, 11 Int, 9 Pow, 14 App. Str and Con can be raised to the max of Str/Con/Siz so one of those had to be high. I wanted Str and Siz to add up to 25 for the d4 damage bonus. You can't raise an ability to within 2 points of the max possible roll, so 14 is the max for Str unless I roll higher naturally. Actually it's 15, so why did I get Str to 14? Oh well. Pow goes up quickly so I switched it with App because I also want my character to be pretty.

Next were weapons. With my stats I could use any weapon so once again I rolled randomlu and got poleaxe, a big weapon. You can use it one-handed if your Str is 4 more than the required (and you can substitute Dex for Str at a 2:1 ratio if needed). So I could use it one handed (now I think I have a Dex of 12, it's a lot harder to know these things without looking at my character; I'll have to transcribe it to my computer this week). I rolled randomly for a shield and got a nice target shield. Rolled randomly for a missile weapon and luckily ended up with a self bow (any bow is better than a hand missile weapon).

Eric made me a soldier so I got appropriate skills based on the Barbarian Soldier template (roll d4+4 for experience and I got 8 years). I also was given 4 point armor. Roll 2d4 for magic and unfortunately only got one point each of Cold and Death. With only a couple of choices of each I got Darkness and Disruption. So in the end Icee is not bad considering she has on average low stats. She can deliver a lot of damage with that poleaxe (3d6+d4) and her shield and armor gives her good (16 AP) armor, assuming she parries. Combat skills are just under 50% A bit low on the hit points though, and she carries enough things that casting in combat will only work about 2/3rds of the time.

Lots of room for improvement. Improve Con and weapon skills will be my main priority. After one adventure my feeling is that Icee is very "safe". She doesn't want to get into fights and would rather avoid them or run, because combat is dangerous and people get hurt. She feels bad when other people get hurt as when she is hurt herself. Not much of a Death God worshipper. Down the line she may have to change religions, not something to be taken lightly in Eric's campaign because the Gods are bound to do something nasty to you.

Copyright (c) 2001 Kevin C. Wong
Page Created: August 19, 2004
Page Last Updated: August 19, 2004