kcw | star trek: the next generation campaign
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So they go down to the planet. Three entrances into the mountain, two small and one large. They go down the large entrance, which leads into a wide tunnel going down deeper at an angle. Travelling for a bit, they spot a light source as the tunnel seems to open up into a cavern.

Bravely, Clancy volunteers to go in and try to be friendly. But as soon as he steps into the cavern he's nailed by four disruptors. The rest charge into a Klingon shuttle bay, with four Klingons barricaded at the end of the room. A fierce firefight immediately erupts, wherein the GM lets the characters get away with some positively suicidal moves.

After the Klingons are captured, the characters proceed to rough them up trying to get information from them. When that doesn't work John has them sent to the ship's brig. Luckily, Clancy decides to try the diplomatic approach and manages to assertain that the Klingons are here at the invitation of the people who already live on the third planet.

Thinking that there's a whole regiment of Klingons down here, running some sort of white slavery ring, John calls in for reinforcements and has two security squads beam down. Clancy comes back with the Klingon leader and they all proceed to head down the tunnels. They wander into another cavern and find themselves sorrounded by another force. Refusing to surrender, John and everyone else is stunned with strange Psi-based weapons.
Krystal is the only one not stunned so she sensibly gives up. The characters are escorted to some sort of jail, passing another room with the technological remnants scavenged from an old sleeper ship. In the jail they meet the missing colonists. After some questions, Krystal suspects that this is some sort of telepathic race and tries to communicate with them.

This produces an immediate reaction, as the guards come back to take Krystal and her subjects to meet the leader of the Danurians. The meeting goes well, Krystal assuring the Danurians that they won't be hunted down like the dangerous mutants they are. The Klingons are freed and so are the colonists. For now, the system remains independent and in Danurian control.

As usual, I kind of faded at the end so I skipped the last part where the leader is murdered and blame is placed on the characters. A trial and sentence follows where the characters prove themselves innocent and the real murderer is discovered. I did include an appearance by Cat-Who-Yawns, who was also in the last episode. This was so I can set up the coming Kzinti-Duras alliance.
Copyright (c) 2001 Kevin C. Wong
Page Created: January 22, 2004
Page Last Updated: January 22, 2004