Scenario Info
Author - J Andrew Keith
Source - The Dixie Gambit module for FASATrek
Players - High
Action - High
Roll Call
Shannon Appelcline (Clancy Evans)
Donald Kubasak (Krystal Evensong)
Dave Pickering (Venor Pertham)
Eric Rowe (Jon Cabote)
Dave Sweet (John Kalhoun)
Kevin C. Wong (Game Master)
Dave Woo (Gonar)
Audio
Section 01 (47:02, 5.3 MB,
02/10/01)
Section 02 (47:03, 5.3 MB,
02/10/01)
Section 03 (46:59, 5.3 MB,
02/10/01)
Section 04 (47:02, 5.3 MB,
02/10/01)
Section 05 (47:03, 5.3 MB,
02/10/01)
Section 06 (47:01, 5.3 MB,
02/10/01)
Section 07 (46:56, 5.3 MB,
02/10/01)
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Recap
This week was Episode 406, the final episode of the season. The mission
was to venture into the Triangle Sector to search for the Dixie Lady,
which was lost some six months ago. It was a Starfleet Intelligence
operation to gather information about the Duras Faction. But it failed
miserably, of three ships two were destroyed and one was captured. Six
months later the last ship shows up under the ownership of Richmond
Enterprises. Starfleet Intel wants the team to find any information
still in the Lady's computer system, and perhaps find out what happened
to the crew.
Who to lead? John had already led two missions, Krystal one mission,
Clancy another mission, Venor about a third of a mission, while Gonar
and Jon hadn't led any missions this year. Since this was an
intelligence mission I, with much apprehension, gave the mission lead
to Jon. Strangely, Jon actually became an effective leader, if a bit
conservative. With responsibility he took command, reined in everyone
and spelled out exactly what he wanted them to do, then kept the
mission parameters in mind throughout the adventure. Who knew he had it
in him?
I had about 5-1/2 hours to run a very long adventure, so it was cut a
bit short. First planet they go to they decide to go undercover and
hire on to the ship in question. After that they were off the script
and I had to more or less wing it along. Got them to the next planet
and talking to the main villains, none of those scenes being in the
adventure. Well, the adventure was rather vague as to specifics in any
event. I didn't really play up the different Klingon factions, which
would have made the adventure easier since the team was outgunned like
30 to 1.
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