Scenario Info
Author - Rob Vaux
Source - Holodeck Adventures
Players - Med
Action - Low
Roll Call
Shannon Appelcline (Clancy Evans)
Dave Pickering (Venor Pertham)
Eric Rowe (Jon Cabote)
Dave Sweet (John Kalhoun)
Kevin C. Wong (Game Master)
Dave Woo (Gonar)
Audio
Section 1 (41:52, 4.7 MB,
03/31/01)
Section 2 (42:10, 4.8 MB,
03/31/01)
Section 3 (41:29, 4.7 MB,
03/31/01)
Section 4 (41:25, 4.7 MB,
03/31/01)
Section 5 (41:02, 4.6 MB,
03/31/01)
Section 6 (19:44, 2.2 MB,
03/31/01)
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Recap
My plan was to run a nice, safe holodeck adventure for the characters.
The Dixon Hill adventure with lots of mystery and investigations. I had
toyed with the idea of making it into a real adventure, using time
travel to get the characters there. But it was a long adventure and I
couldn't think of any believable way to get the characters back in
time, so I dropped the idea. As it turns out, I guess I should have
thought it over some more.
Dixon Hill and the Case of the Golden Serpent is designed to accomodate
up to six characters. Looking at the persona writeups and the
adventure, you really only need four people, more than that and people
have less to do. As it turns out I had five players out of a possible
eight, so this was a good time to run the episode. As soon as we had
set up though people wanted to play for real, none of that holodeck
stuff.
Sigh, what could I do? I thought about it and came up with the Golden
Serpent being the MacGuffin that sends the characters back in time to
1940's San Francisco. It took an hour to get them to that point though,
as I started them just as they had found the villain's lair. They
almost recovered the Serpent without any violence, but even then I knew
how it was going to play out. If Jon hadn't been hit while carrying the
Serpent, if they hadn't used the cursed shuttle's transporters instead
of hoofing it, then a weird interaction with the warp engines would
have done it. That shuttle has a lot of weird flaws, and some of them
are going to be used to advance the plot at times.
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