kcw | star trek: the next generation campaign
<< Previous Page | Next Page >>

Scenario Info

Author - Dave Biggins
Source - TrekRPG.net
Players - High
Action - Med
Special - Romulans

Roll Call

Shannon Appelcline (Clancy Evans)
Donald Kubasak (Krystal Evensong)
Dave Sweet (John Kalhoun)
Kevin C. Wong (Game Master)
Dave Woo (Gonar)

Audio

Section 1 (31:50, 3.6 MB, 06/09/01)
Section 2 (30:48, 3.5 MB, 06/09/01)
Section 3 (31:52, 3.6 MB, 06/09/01)
Section 4 (30:50, 3.5 MB, 06/09/01)
Section 5 (46:57, 5.3 MB, 06/09/01)
Section 6 (47:05, 5.3 MB, 06/09/01)

Recap

The first episode of the season went off relatively well. I started the session with my new subplot mechanism, as each of the four characters were introduced to their departments. John got an assignment to create some sort of morale raising activity, to which Dave came up with the unrealistic Discovery Games concept. The unrealistic part being that it's going to involve many ships communicating via subspace and participating via the holodeck. The communication part is pretty much impossible, as you're quite unlikely to be within "real-time" talking distance to more than a couple of ships. But what the hey, at least he's trying.

Gonar came back from a two-month vacation to find engineering a mess. Half of his department was promoted/transferred out. Unfortunately it was the competent half. He stormed in and verbally abused his department then set them to work getting everything back into shape, doing most of the work himself.

Clancy is now department head to a not very good but supercilious group of scientists. He's being very touchy-feely, setting up meetings and motivational activities. Clancy is also working with John to make some of the competitions at the Discovery Games appeal to cerebral crewmembers.
Copyright (c) 2001 Kevin C. Wong
Page Created: January 22, 2004
Page Last Updated: January 22, 2004