Chris Van Horn/Ensign Beltana S'hatar
Q1. How important do you want your character to be in the campaign?
Note that I use this to determine how much focus to give your character
in an episode.
080. Either I'm the
luckiest Officer in Starfleet or I'm paying for the Narrator's new
house. Alternatively, I'm the well-endowed new character who wears
slinky outfits; introduced to raise flagging tv ratings.
Q2. How often do you want your character's subplots to be in the
campaign? These would be enemies, rivals, family, romances, hobbies,
etc. Note that these things are analogous to the B plots in a Star Trek
episode.
040. I have a character
that I really like and want just a few more subplots to flesh him/her
out better.
Q3. Where do you see your character being three years (18 episodes)
from now? This is in terms of his/her Starfleet career.
060. Certainly I should
have been promoted at least once by then.
Q4. How much action do you want to see in the typical episode, or in
general throughout any given season?
020. Every episode should
be solvable without doing or taking damage.
Q5. My biggest complaint about the GM is...
080. It has to be the way
he railroads the adventure. If the characters don't get it exactly
right they might as well slit their wrists because they're already
dead. (The Doug Syndrome).
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Q6. My fellow
away team members...
040. Have skills that
complement mine. Which is good since I don't want to learn those boring
skills.
Q7. My leadership ability...
020. Is decidedly below
average. I quake whenever I'm put in charge of a mission.
Q8. Non-violent solutions to a problem...
000. Are the best way to
advance in Starfleet. The pacifist pigs.
Q9. Telepaths...
000. Should rule the
Federation because they are the best qualified to rule. Now, would you
get out of my mind please?
Q10. Romulans...
040. May some day be
persuaded to join the Federation and Klingons in a peaceful alliance.
Comments:
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