Lieutenant
JG John Theodore Kalhoun
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Player: David Sweet
Episodes: 19
Courage: 5
Species: Human
Unused Exp: 4 Resistance: 4
Gender:
Male Total
Exp: 259 Base Hits: 4
Born:
2348 Total
DP: 155 Wounds:
0/+1/+1/+2/--/--/Dead
Asp/Foc: Crusty Rebel
Renown 13
Fitness 4 [5] Strength
-- Vitality -- Aggression 2
Coordination 3 [5] Dexterity +1 Reaction
-- Discipline 2
Intellect 4 [5]
Logic -- Perception --
Initiative 2
Presence 4 [5] Willpower +1
Empathy -- Openness 3
Psi 0 [5]
Range --
Focus --
Skill 4
Cost: 55/32
Famous Incident +2 (+2 O, -2 A) First
Contact with Inari
Innovative
+1 +1 Courage when using original thinking
Line Officer +1 Gamma
shift on the USS Discovery
Promotion (Lt JG) +2
Cost: 24/06
Administration
2 Int
Athletics
3 Fit
Climbing
4
Parisis Squares 4
Command
4 Pre
Computer
2 Int
Culture: Human
2 Int
Culture: Romulan 1 Int
Diplomacy
2 Pre
Dodge
1 Coo
Energy Weapon 2
Energy
Weapon
1 Coo
Phaser
3
Disruptor
3
Espionage
1 Int
Encryption
2
History: Human
2 Int
James T. Kirk 3
Language: Federation 3 Int
Language: Klingon 1 Int
24th
Century 2
Law
1 Int
Starfleet Regulations 3
Personal Equipment 1 Int
Communicator 2
Tricorder
2
Planetary Tactics 1 Int
Small Unit Tactics 2
Primitive Weapon: Sword 3 Coo
Science, Space
2 Int
Search
1 Int
Perception
2
Shipboard Systems 1 Int
Tactical
3
Weapon Systems 2
Starship Tactics 2 Int
Vehicle Operations 1 Int
Shuttlecraft 2
World Knowledge: Earth 1 Int
Cost: 182/125
Notes:
Goals: Charm
James T Kirk's Hydrospanner
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Dashing,
debonair, and a little erratic, Lieutenant Kalhoun leads with the kind
of take-charge attitude that leaves his enemies fuming and his
subordinates dumbfounded. A bit sullen and difficult when not in
command, he nevertheless is quick to take initiative when given the
chance, usually being able to anticipate the Captain's next command.
Season 2 Evaluation
Lieutenant (JG) John Kalhoun. Lieutenant Kalhoun has shown decisiveness
and effective leadership abilities when in command. When not in command
he is a bit too independent and has a habit of ignoring the intent of
his commander. Although I can't argue with Kalhoun's success, he does
not optimally handle first contact situations and his missions have a
tendency of involving an inordinate amount of phaser fire. Kalhoun has
a hard time trusting people, which sets up an atmosphere not conducive
to friendly relations. Lieutenant Kalhoun is fine where he is and needs
more seasoning before he becomes a full Lieutenant. He should be given
one or two low intensity missions so that he can get used to handling
nonviolent situations.
Season 3 Evaluation
Lieutenant, JG John Kalhoun. Lieutenant Kalhoun is an anachronism and
an enigma. He insists on continuing to emulate his hero, the infernal
James T. Kirk, but lacks the gifted ability, diplomatic competence, and
years of experience of the late Admiral. He always has to be right and
when his mind is made up he discards any contradictory evidence.
Unfortunately I think I came down too hard on the poor lad after one
particular incident. Of late Lieutenant Kalhoun has become hesitant and
shies away from making immediate decisions, preferring to pass the buck
up the chain of command. I'm not sure what to do about this, other than
keep giving him missions and hoping he'll work through his current
problems.
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