Lieutenant
JG Venor Pertham
===========================
Player: Dave Pickering Episodes:
25 Courage: 3
Species: Betelgeusan Unused Exp:
2 Resistance: 6
Gender:
Male Total
Exp: 363 Base Hits: 6
Born:
2346 Total
DP: 191 Wounds:
0/+1/+1/+2/--/--/Dead
Asp/Foc: Cold Doer
Renown 20
Fitness 4 [5] Strength
-- Vitality +1 Aggression 3
Coordination 3 [5] Dexterity +1 Reaction
+1 Discipline 4
Intellect 3 [5]
Logic +1 Perception +2
Initiative 5
Presence 3 [5] Willpower --
Empathy -- Openness -2
Psi 0 [5]
Range --
Focus --
Skill 6
Cost: 57/31
Bold
+1 +1 Courage when you take the initiative
Department Head +1
(Security) Gamma Shift, USS Discovery
Engineering Aptitude +3 +1 Die when making
Engineering Skill Tests
Famous Incident
+3 (-3 A, +3 O) First Contact with Inari
Multitasking
+2 -1 Modifier on Multiple Action Penalty
Promotion (Lt JG) +2
Tactical Genius
+3 +1 Die in Planetary/Starship Tactics,
Strategic Operations, Admin (Logistics)
Telepathic Resistance +4 Immune to Telepathy and
Empathy
Toughness
+2 +1 Resistance and Base Hits
Cost: 84/21
Administration
1 Int
Logistics
2
Artistic Expressn: Cooking 1 Int
Athletics
1 Fit
Parisis
Squares 2
Command
1 Pre
Combat
2
Computer
1 Int
Simulation/Modeling 2
Culture: Betelgeuse
2 Int
Dodge
3 Coo
Energy
Weapon
1 Coo
Phaser
3
Engineering, Material 1 Int
Carpentry
2
Vehicular
2
Engineering, Systems 3
Int
Security
Systems 4
History: Betelgeuse
2 Int
Intimidation
1 Pre
Bluster
2
Language: Betelgeusan 2 Int
Language: Federation 1
Int
Language:
Klingon
1 Int
24th
Century
2
Law
1 Int
Starfleet Regulations 2
Personal
Equipment 1
Int
Tricorder
2
Planetary
Tactics
1 Int
Small Unit Tactics 2
Planetside Survival: Urban 1 Int
Primitive Weapon: Sword 3 Coo
Search
1 Int
Perception
2
Security: Security Systems 2 Int
Shipboard
Systems
2 Int
Starship
Tactics
2 Int
Streetwise
1 Int
Locate
Contraband 2
Unarmed Combat: SF Mar Arts 2 Coo
Vehicle
Operations
1 Int
Ground
Vehicles 2
World Knowledge: Betelgeuse 2 Int
Cost: 198/134
Notes:
left handed
Initiative
Dice = Coord + Reaction + Extra Wild Die
Skill = Planetary Tactics (Small Unit)
or Don't use skill and roll again to direct others
4: Others get +1 initiative
7: Others get +2 initiative
10: +3
13: +4
Quotes:
Feet shall be stomped and all shall tremble.
A man's leggings are his own business.
Standard Equipment:
Type I Phaser (Carried on ship normally)
Setting 3 (Heavy Stun): 4+6d6 dmg, 5 charges
Type II Phaser
Setting 3 (Heavy Stun): 6+5d6 dmg, 6 charges
Combat Suit (4 Resistance, -1 Coordination)
PADD (law and history loaded)
Com Badge
Science Tricorder
Space Survival Knife (Leatherman with flint)
Mini Flashlight
Handcuffs (3 pairs)
2 Food Bars (1 day each)
Bottle of Federaid
Small Camera
Small Tracer (10 roll)
3 Stunning Disruptors
4+4d cost 8
6+4d cost 3
6+3d cost 5
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Although he
wanted to follow the ways of F'Ter and become an engineer, Starfleet
Command realizes that Ensign Pertham has a natural aptitude for
security. Bitter from being transferred out of his only interest,
Pertham relishes taking out his anger on any Federation "enemies" that
he happens to come across.
Season 2 Evaluation
Ensign Venor Pertham. Ensign Pertham is an angry young man, which makes
his posting at Security rather puzzling. If a situation turns into a
firefight, chances are that Pertham is in the middle of it. At times he
stretches the intent of an order and he is prone to verbally abuse
prisoners. If we didn't have so many engineers, I'd suggest
transferring Pertham to engineering, where he has some natural skills.
Mission commanders should always make clear the current Rules of
Engagement to Pertham, and should probably not arm him with anything
heavier than a phaser-1. On the positive side, Pertham shows a great
deal of personal initiative, a keen ability to ferret information, and
astute observational skills. He just needs to direct those skills in
Starfleet ways. At this juncture, Pertham has leadership potential but
a long way to go before he can be given mission command.
Season 3 Evaluation
nsign Venor Pertham. Given a clear tactical mission, Ensign Pertham
performs with precision and elan. However, Starfleet is not in the
business of waging war, which makes Pertham superfluous in many
situations. He is frustrated by inaction and frequently excuses himself
midway through a mission. I believe that he needs a change of MOS, but
since I have no one to replace him, he is unfortunately stuck in
Security for the time being.
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