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Lieutenant JG Venor Pertham
===========================

Player:  Dave Pickering Episodes:     25    Courage:    3
Species: Betelgeusan    Unused Exp:    2    Resistance: 6
Gender:  Male           Total Exp:   363    Base Hits:  6
Born:    2346           Total DP:    191    Wounds:  0/+1/+1/+2/--/--/Dead
Asp/Foc: Cold Doer

                                                 Renown      20
Fitness      4 [5]  Strength   --  Vitality   +1   Aggression  3
Coordination 3 [5]  Dexterity  +1  Reaction   +1   Discipline  4
Intellect    3 [5]  Logic      +1  Perception +2   Initiative  5
Presence     3 [5]  Willpower  --  Empathy    --   Openness   -2
Psi          0 [5]  Range      --  Focus      --   Skill       6

Cost:     57/31


Bold                    +1  +1 Courage when you take the initiative
Department Head         +1 (Security) Gamma Shift, USS Discovery
Engineering Aptitude    +3  +1 Die when making Engineering Skill Tests
Famous Incident         +3  (-3 A, +3 O) First Contact with Inari
Multitasking            +2  -1 Modifier on Multiple Action Penalty
Promotion (Lt JG)       +2
Tactical Genius         +3  +1 Die in Planetary/Starship Tactics,
                               Strategic Operations, Admin (Logistics)
Telepathic Resistance   +4  Immune to Telepathy and Empathy
Toughness               +2  +1 Resistance and Base Hits

Cost:     84/21


Administration              1  Int
  Logistics                 2
Artistic Expressn: Cooking  1  Int
Athletics                   1  Fit
  Parisis Squares           2
Command                     1  Pre
  Combat                    2
Computer                    1  Int
  Simulation/Modeling       2
Culture: Betelgeuse         2  Int
Dodge                       3  Coo
Energy Weapon               1  Coo
  Phaser                    3
Engineering, Material       1  Int
  Carpentry                 2
  Vehicular                 2
Engineering, Systems        3  Int
  Security Systems          4
History: Betelgeuse         2  Int
Intimidation                1  Pre
  Bluster                   2
Language: Betelgeusan       2  Int
Language: Federation        1  Int
Language: Klingon           1  Int
  24th Century              2
Law                         1  Int
  Starfleet Regulations     2
Personal Equipment          1  Int
  Tricorder                 2
Planetary Tactics           1  Int
  Small Unit Tactics        2
Planetside Survival: Urban  1  Int
Primitive Weapon: Sword     3  Coo
Search                      1  Int
  Perception                2
Security: Security Systems  2  Int
Shipboard Systems           2  Int
Starship Tactics            2  Int
Streetwise                  1  Int
  Locate Contraband         2
Unarmed Combat: SF Mar Arts 2  Coo
Vehicle Operations          1  Int
  Ground Vehicles           2
World Knowledge: Betelgeuse 2  Int

Cost:    198/134


Notes:

left handed
Initiative
  Dice = Coord + Reaction + Extra Wild Die
  Skill = Planetary Tactics (Small Unit)
  or Don't use skill and roll again to direct others
    4: Others get +1 initiative
    7: Others get +2 initiative
   10: +3
   13: +4


Quotes:

  Feet shall be stomped and all shall tremble.
  A man's leggings are his own business.


Standard Equipment:

  Type I Phaser (Carried on ship normally)
    Setting 3 (Heavy Stun): 4+6d6 dmg, 5 charges
  Type II Phaser
    Setting 3 (Heavy Stun): 6+5d6 dmg, 6 charges
  Combat Suit (4 Resistance, -1 Coordination)
  PADD (law and history loaded)
  Com Badge
  Science Tricorder
  Space Survival Knife (Leatherman with flint)
  Mini Flashlight
  Handcuffs (3 pairs)
  2 Food Bars (1 day each)
  Bottle of Federaid
  Small Camera
  Small Tracer (10 roll)
  3 Stunning Disruptors
    4+4d cost 8
    6+4d cost 3
    6+3d cost 5
Although he wanted to follow the ways of F'Ter and become an engineer, Starfleet Command realizes that Ensign Pertham has a natural aptitude for security. Bitter from being transferred out of his only interest, Pertham relishes taking out his anger on any Federation "enemies" that he happens to come across.

Season 2 Evaluation

Ensign Venor Pertham. Ensign Pertham is an angry young man, which makes his posting at Security rather puzzling. If a situation turns into a firefight, chances are that Pertham is in the middle of it. At times he stretches the intent of an order and he is prone to verbally abuse prisoners. If we didn't have so many engineers, I'd suggest transferring Pertham to engineering, where he has some natural skills. Mission commanders should always make clear the current Rules of Engagement to Pertham, and should probably not arm him with anything heavier than a phaser-1. On the positive side, Pertham shows a great deal of personal initiative, a keen ability to ferret information, and astute observational skills. He just needs to direct those skills in Starfleet ways. At this juncture, Pertham has leadership potential but a long way to go before he can be given mission command.

Season 3 Evaluation

nsign Venor Pertham. Given a clear tactical mission, Ensign Pertham performs with precision and elan. However, Starfleet is not in the business of waging war, which makes Pertham superfluous in many situations. He is frustrated by inaction and frequently excuses himself midway through a mission. I believe that he needs a change of MOS, but since I have no one to replace him, he is unfortunately stuck in Security for the time being.
Copyright (c) 2000 Kevin C. Wong
Page Created: January 15, 2004
Page Last Updated: January 15, 2004