kcw | star trek: the next generation campaign
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At this point I was only mostly sure of the flow of the adventure. It's not so much that it's very linear, but there are some key things that have to happen. It sort of assumes a more violent and aggressive team than what I've been promoting. But I thought that would be a challenge for Fulton. I did still want to read it one more time and I figured I could do it at Donald's if got there early.

I did arrive early. But Donald was watching The Princess Bride which I've never seen. So I half watched the movie and read the adventure again. People trickled in and I more or less had reread a third time. First problem was that Fulton didn't come. Donald leads with Woo, Rowe and Pick. Second problem appeared quickly after I gave the mission briefing. I told them to be low key, keep violence to a minimum, represent the Federation in the best possible light.

Eric decided to go all out with an intelligence profile. They dressed up as tourists, got miniturized phasers, got Klingon disruptors, communications gear, etc. I wasn't too alarmed yet. Once they got on the planet they had to talk to the President and his Marshall to get more information. That went badly as they rushed through, didn't question anything really then left and made their own plans.

Things quickly started going down hill as they decided to contact the rebels, posing as arms merchants. They were going to skip going to the market, where all the role-playing and clues were. Instead they visited a former rebel who had left after the rebels became violent. The rebel doesn't know anything, but there is supposed to be a badly sprung ambush and they can get info from the ambushers.
They interview the guy, trip the ambush, disruptor the frogs, then they revive one and tell him that they want to meet with their leaders. So much for giving them more clues. Went back to interview the former rebel, thought maybe I can point them to the market. They went to the market but didn't really look around. Only went to talk to the grub vendor that the former rebel pointed out.

The adventure just never clicked. They continued posing as arms dealers even after a fair amount of proof that the rebels knew they were Starfleet officers. Didn't really question anyone that would have had the information (like the frogs that ambushed them). Eventually I had whoever they talked to give them a clue.

They were able to rescue the hostages, but didn't catch the main rebels. I just didn't adapt to their approach. I watched aghast as they threatened, mind probed, shot prisoners. Possibly the most savage, deceitful, un-Starfleet conduct from my players since I don't know when. I was positively ashamed of them, I was disappointed that I had allowed the adventure to reach this level, and I took it out on them when it came time to hand out renown. I need a break.
Copyright (c) 2000 Kevin C. Wong
Page Created: January 20, 2004
Page Last Updated: January 20, 2004