I've been quite tired lately. The last few weeks I've
had less energy and I'm
getting less done. Sleeping more than I should, maybe reading more than
I
should. Maybe I'm just way too fat. Maybe it's because I've started
eating
lunch like my parents want me to.
In any case, I've been getting more and more behind on my work. My Star
Trek
campaign is taking too much of my time. So the plan is to try to only
run every
other week. The problem is making that every other week be the week
that Chris
is gaming with us. This week he'll be gaming with us but I'm not going
to run
a game. Probably next week I won't run a game also. Start concentrating
on
work, put a little bit of time in getting the next adventure ready.
Speaking of which, with the number of players I'm expecting (like nine
until
people start cancelling) I'm worried that there won't be enough for
people to
do. Most of the Star Trek episodes are not designed for a lot of
players. Low
combat, high character interaction means that the episodes run better
with
a few people than with a lot of people.
One solution is to have a B plot and split up the characters. Four or
five can
work on the A plot while the rest can work on the B plot, or the B plot
can be
brought in to break up the action and give everyone a chance to
roleplay. The
other option is similar but uses two A plots. This is easier in that
I'm using
two prewritten episodes so there is less work for me to do (I don't
have to
create a B episode). But it does burn through two episodes at once,
episodes
that I can't really afford to burn in this way.
Nobody was promoted this year. There was a chance for Gonar and Krystal
but that
last adventure killed their minimal chance. Bad rolling all around kept
everyone
from getting any sort of perks, everyone other than our three
lieutenants.
John and Serin will get their Line Officer certification, which means
that
they can command small starships, or Delta shift of a large starship
like the
Discovery.
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Krystal will become Department Head of the Medical
Department. Like the other
two, her advantage applies to a department of a small starship or
department
head during Delta shift of a large starship. After the last three
adventures,
I don't want to lean heavily on Krystal for command. Unfortunately this
leaves
me with only two effective leaders.
Ideally, this season I want Serin and John to each lead two missions,
Krystal
lead one mission, and someone else lead a mission (probably the
holodeck
adventure). I'm not too sure who I want to promote to replace Krystal.
Gonar
and Beltana haven't shown any leadership capabilities when they were
given
a chance. Jon is too unstable while Venor is too violent. Clancy looks
like
a promising candidate. Only problem is that I'd rather not have Shannon
play
yet another leader-type character. James is an unknown quantity, he
might be
a good leader. But if he doesn't show up the point is rather moot.
In terms of my promotion formula, Gonar, Beltana, and Krystal had the
best
chances while John and Venor had the worst. Although being aggresive
doesn't
hurt you that much, getting aggression renown means you're not getting
renown
in Starfleet renowns. After three episodes of hammering people with
negative
renown, it's time for me to be a bit more lenient. Krystal especially
got
hit hard. Donald doesn't show up for three episodes, then for the three
he
is there I'm trying to cut the characters down. Krystal's renown is
quite a
bit worse than it was at the start. Oh well, such is life.
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