kcw | star trek: the next generation campaign
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Adventure three is _Duty or Conscience_ from the Romulan boxed set. It's a full adventure that starts off with the characters investigating a weapons smuggling ring. Their investigations lead them to a freighter captain and to a planetary survey team on a border world of the Federation. They quickly find out that these people have been transporting a primitive village to their planet, from another planet in Romulan space. They're doing this because the Romulans are wiping out the race in order to make room on the planet for their own purposes.

To tie it all together I introduced the Meeps -- blue fuzzy creatures of approximately 1m diameter with short arms and legs. They're from a Doctor Who comic book. Anyways, the Meeps inhabit the star system wherein Deep Space 17 is located. They are still quite primitive but had already been contaminated when the Federation found them. Since then they've acquired various skills, though they're still quite simple creatures. Meeps are named due to their fondness for saying "Meep".

Similarly, the planet of _The Crusoe Effect_ is also inhabited by a Meep variant, the Meps. Meps are a stone age tribal culture, with the different tribes at war with each other. Meps are more warlike than Meeps, though still quite friendly if you are not seen as a threat. Finally, I replaced the race of _Duty or Conscience_ with the Gleeps. Gleeps are also stone age, who inhabit a wet and marshy world. They don't war with each other and are very friendly, which means that they're totally getting slaughtered by the Romulan sweeper teams.
The statue of _Idol Threats_ is also part of the main thread. It is a six- armed artifact, thousands and thousands of years old, which travels via miniature wormholes. The statue appears in all three scenarios, each time doing scans and checking up on the various Meep races. Naturally, it doesn't know about the transplanted Gleeps, but when checking up on the Gleep homeworld it will deal with the Romulans -- a nice deux ex machina that follows logically from the adventure rather than appearing out of nowhere.

The final design decision was how to split up the characters. I could do it randomly, sort of let them choose, or assign them. And if I assigned them I could either put them in "appropriate" adventures or mis-match them to see how they handle different situations. In the end I decided to make it easier on myself by assigning them to appropriate adventures. So Venor got the weapons smuggling case, Clancy was in charge of Deep Space 17 when the Idol appeared, and Krystal was conducting a survey when she received the distress call from the downed shuttle.
Copyright (c) 2001 Kevin C. Wong
Page Created: January 22, 2004
Page Last Updated: January 22, 2004