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Part II: Character Personality

Assume that your character is answering the following questions.

Q6. My fellow away team members...
  • 100. Are just so much dead weight dragging me down.
  • 080. Are best useful when drawing incoming phaser fire away from me.
  • 060. Don't appreciate my abilities and my brilliant and innovative solutions.
  • 040. Have skills that complement mine. Which is good since I don't want to learn those boring skills.
  • 020. Are quite considerate in giving me some small scraps of work to do. If only I didn't let them down so often.
  • 000. Are my lifeline to the rational universe. Without them I'd be a lost particle in the vast macrocosm of reality.
Q7. My leadership ability...
  • 100. Is unquestioningly better than that of telepathy girl, the pacifist dandy, or the pretty boy human.
  • 080. Was good enough for us to accomplish that last mission where I was in charge. Isn't that proof enough?
  • 060. Is not that bad. I only lost a couple of redshirts in the last mission. Any successful mission where I survive is a good mission in my book.
  • 040. Not especially outstanding. Obviously if the Captain puts me in charge she has a good reason, but I can't fathom why when there are other more qualified personnel.
  • 020. Is decidedly below average. I quake whenever I'm put in charge of a mission.
  • 000. Is nonexistent. Nobody listens to me and I don't try to influence anybody. Woe is me, for I am unloved.
Q8. Non-violent solutions to a problem...
  • 100. Are invariable less optimal than using my personal phaser.
  • 080. Are rather boring, don't you think?
  • 060. Are an awful lot of work. But that's what we're paid to do.
  • 040. Generally produce less destructive and more lasting effects than what the slathering dogs in Starfleet Security would do.
  • 020. Is one of the ideals that the Federation and Starfleet enshrine and adhere to religiously. Whether I agree or not, I know which side my bread is buttered on.
  • 000. Are the best way to advance in Starfleet. The pacifist pigs.
Q9. Telepaths...
  • 100. Must be exterminated as an affront to nature and all that is Good.
  • 080. Are too dangerous to trust implicitly. Power corrupts.
  • 060. Are people too. Except for the mind reading part.
  • 040. Are ok with me. I'm confident that they won't abuse their powers.
  • 020. Are so Cool! I wish I was telepathic.
  • 000. Should rule the Federation because they are the best qualified to rule. Now, would you get out of my mind please?
Q10. Romulans...
  • 100. Will always be a danger to Galactic Peace. The sooner they are wiped out the better. That goes for all the pointy-eared races.
  • 080. Are the kind of race that your mother warned you about.
  • 060. Are just another threat race that I have to overcome in my missions.
  • 040. May some day be persuaded to join the Federation and Klingons in a peaceful alliance.
  • 020. Are in many ways closer to us than our erstwhile Klingon allies.
  • 000. Have all the cool Vulcan traits and none of the disadvantages.
Comments: [Space Provided]
Copyright (c) 2000 Kevin C. Wong
Page Created: January 14, 2004
Page Last Updated: January 14, 2004