I just read through the Star Trek surveys. Only Donald
is left, and if he
doesn't do something dramatic it's going to be a rather inconclusive
survey.
What makes me say that? Well, let's go back a bit. Why did I write this
survey?
Ostensibly, it was a bit of fun for the players and a way for me to see
how
I should focus the campaign. But what did I really intend? What did I
really
want?
The first two questions are meant to determine how much
focus I should
give
characters in relation to each other. If everybody answers that they
want to
be Kirk, well I can't do that. Likewise if everybody just wants to eat
and
sleep. The hope was that there would be a spectrum, with one or two
people
wanting more. Those two people's characters I would focus on.
Instead, only one person wanted to be something other
than middle of
the road.
And apparently everyone wants a subplot every couple of adventures.
This really
distressed me, because I'm having a hard time doing the minimal amount
of prep
that I'm getting done now. Chances are I'll have to ignore everyone and
only
concentrate on the A-list characters. It'll be up to the rest to
instigate
things, and really that's what I want. I can't initiate all subplots,
that's
why I always ask "what is yout character you doing?" before the
adventure and
during shift breaks and other down times.
Question 3, where I ask how many promotions your
character should get,
is not
really there for me. Note that the top choice is unrealistically high,
and most
of the others except for two are no gain or demotions. The intention of
this
question is to subtly say that you're only going to be promoted once,
maybe
twice during the course of the campaign.
Question 4 is another important question. Actually only
questions 1, 2,
and 4
are important, the rest I'm unlikely to use and were there for fun. So
Q4 is
how much action should there be in an episode. I was actually expecting
people
to say that they wanted to fight all the time, or at least in every
episode.
Unfortunately, quite a few of the Star Trek adventures are easily
solvable by
shooting your way through them. Too many are involve puzzles/mysteries
or
extensive conversations with NPCs. To my great relief, the results seem
evenly
split between one fight per episode and we can be challenged in other
ways.
|
Question 5 was one of those possibly important
questions. I really want to
know if people are bothered by some of the things I do, and yes I do
all four
things occassionally. But I know that people are hesitant to criticize,
more
so to criticize the game master, so I had a fallback option which just
about
everyone took.
Let me say now that I think I have a good capacity for
laughing at
myself. And
yet it does hurt to be criticized. I don't blame people who've hurt me,
well
not usually. I'm glad I'm not picked on as much as most of the others
in the
group, I don't think I could take it as well.
The last five questions were totally what does your
character think? As
usual,
I'm only looking for the people who mark either one of the top two or
one of
the bottom two. Really, most questions I'm only looking at three
regions: top
two, middle two, bottom two. The exact choice doesn't matter, I want to
know
if they marked higher or lower than what I consider average.
Again, everybody tended to be middle of the road with
the answers.
There were
a couple of exceptions, which I may use as a future subplot. So now,
after
writing about the survey, I guess I don't have too many problems with
the
results. Mostly that everyone seems to want more attention, which I
really
can't do. I wonder how long I'll be able to keep up the illusion before
people
start wandering away becuase they don't get enough screen time?
|