DDO Fighter Plan p3
May 20 2021
Kensei Enhancements
Since I'm going to duel wield daggers I might as well take Vistani Enhancements. For the Fighter trees Kensei is the offensive one so we'll do that. Between the two I'd rather have Tier 5 Kensei so that's the one we spend 41 Action Points on (40 so you can get the last Core skill and 1 to buy that skill).
Since I'm going to duel wield daggers I might as well take Vistani Enhancements. For the Fighter trees Kensei is the offensive one so we'll do that. Between the two I'd rather have Tier 5 Kensei so that's the one we spend 41 Action Points on (40 so you can get the last Core skill and 1 to buy that skill).
Tier Enhancement Cost Ranks MaxR Total Notes
Core Kensei Focus 1 1 1 1 Light Blades (daggers, kukri, rapiers, shortswords, and throwing daggers)
Core Spiritual Bond 1 1 1 1 Light Blades: Vorpal: Battle Meditation (+1 th/dmg 20s, stacks 10 max)
Core Strike With No Thought 1 1 1 1 +1 critical multiplier; LB: +1% doublestrike per Core
Core Power Surge 1 1 1 1 +8 Psionic bonus all attributes for 60s, 5 uses per Rest (8 with Alacrity)
Core One Cut 1 1 1 1 Primary weapon +1 Crit Mult for 15s, Passive: + 20 Melee/Ranged Power
Core Alacrity 1 1 1 1 +2 ability scores, +15% Doublestrike/shot; +4 Action Boost uses
1 Extra Action Boost 2 2 3 4 (Get Last)
1 Weapon Group Specialization 2 1 1 2 Light Blades: +1 to hit and damage
1 Exotic Weapon Mastery 2 1 0
1 Action Boost 1 3 3 3 Attack Boost: +4/+6/+8 Action Boost TH and DMG for 20s (cooldown 30s)
1 Reed In The Wind 1 3 0
2 Tactics 2 3 0
2 Weapon Group Specialization 2 1 1 2 Light Blades: +1 to hit, +2 damage
2 Improved Dodge 1 3 0
2 Ascetic Training 1 3 3 3 Conditioning: +1 Fortitude Save, +5 HP and Fortification, per rank
3 Critical Mastery 1 3 3 3 +1 to confirm crit and crit damage, per rank
3 Weapon Group Specialization 2 1 1 2 Light Blades: +1 to hit, +2 damage
3 Athletic Mastery 1 3 3 3 +1 Max DEX bonus and Dodge cap, -1 Armor Check penalty, per rank
3 Shattering Strike 1 3 0
3 Strength, Dexterity, or Wisdom 2 1 1 2 Strength
4 Opportunity Attack 2 1 0
4 Weapon Group Specialization 2 1 1 2 Light Blades: +1 to hit, +2 damage
4 Liquid Courage 1 1 0
4 Strike at the Heart 2 1 1 2 Weapons gain Improved Destruction
4 Strength, Dexterity, or Wisdom 2 1 1 2 Strength
5 A Good Death 1 1 1 1 Focus Melee Attack: +1 crit mult, 500 damage if target < 30% health
5 Weapon Master 1 1 1 1 +3 to hit and damage
5 One With The Blade 1 1 1 1 +20 Melee and Ranged Power
5 Deadly Strike 1 1 1 1 Focus Melee Attack: auto crit, if Vorpal: 500 damage
5 Keen Edge 1 1 1 1 Light Blades: +1 Competence to Crit Threat Range
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