Kevin C. Wong

DDO - House of Broken Chains - Reaper 10

The House of Broken Chains

Total Time: 3 hours

Not that hard. I used Knock spell to open all but one of the slave pen doors. The last one I smashed then I ran to the ladder and up it to the ledge that leads to the optional tower. From the ledge I could take down the bad guys and did that for those group and a couple of others, though I kept getting shot down on the ladder (once you're on the ladder they stop moving forward so you might have to jump down to the ground floor then back on the ladder).

I didn't bother saving the slaves and killed them if they activated. Room on the north killed two slavers. Room in the middle killed one slaver. Room in the south (with the spiders) killed one slaver and then didn't bother clearing the south room. Slavers were all orange so takes like three Meteor Swarms to kill.

The last room I edged up, took out a couple of enemies, then Dimensioned Door out until there was no one but the main bad guy (and a couple of archers to the side which I missed but killed later). Then it was MS the bad guy and DD away and repeat until he died. Took like 22 cycles to kill the bad guy.

It's a bit annoying that Drow once they see you go into sneak mode so sometimes I would run into one and if I was lucky could Phantasmal Kill him or DD away.

Three or four Reapers and no big Reapers so that was lucky.

The House of Death Undone

Total Time: 4-3/4 hours

This one the undead are not that bad. Zombies are easy to kill. Undead mages are harder though if you can get cover then you pop out and hit them until they're dead.

From the entrance I went right to the shrine then hook a left to the laboratory. After the laboratory do the library. From both areas Dimension Door'ing back is too close for major Reapers and for the library Panthers. But if you go invisible and run for cover they'll run past you which is great for the Panthers since you can then go and blow up the library cauldron which also dispels the Panthers.

After that I kept going ground floor anti-clockwise to the dining hall and the temple. I avoided the whole middle of the arena and the upper catwalks. So many Reapers and major Reapers in this level (it took me three times and each time lots of Reapers). Luckily kitchen key in the Temple so then go to the Kitchen (mostly zombies so fairly easy).

Panthers guarding the doors were annoying and take a while to kill. The short hallway to the Matron/Priestess chambers had some guards but after you shoot them and DDoor they go back to their alcove -- I was afraid they'd end up stacking at the entrance.

Reaching the final room from the side is pretty nice. You can snipe there and taking out people on the far side of the room doesn't activate others and they don't get turned into undead. The bad guy you have a big wall to hide behind so pop out and shoot and if he starts moving up too much DDoor and he'll go back to his platform.

Hard but I was expecting it to be harder and it would have been much worse if the kitchen key was in the servant's quarters.