DDO - The Price of Freedom / Palace of Stone - Reaper 10
Oct 13 2022
The Price of Freedom
Solo [Deep Gnome Wizard] (L31 R10 D42), no optionals, 4-1/2 hours
This one was interesting since you can't Dimension Door. But a week ago (Sep 22) they introduced a bug and your equipment doesn't degrade when you die so dying a lot is not as much of a problem.
Getting up to the prison is a bit annoying but I finally found a rhythm. You're on a launch pad so let it shoot you up then halfway down shoot the next launchpad, which takes a few seconds to set. Let your current launch pad shoot you up again and jump over to the new launchpad then repeat.
I went to the top of the prison and went in through there. Skipped as many things as I could while looking for the anchor (which turned out to be on the bottom floor). Didn't free any optional prisoners.
The prison boss fight was annoying. I'm not good at jumping around and shooting so I just tried to drop down on a platform and attack until I dropped into lava. Lava did enough damage to kill me instantly unless I waited for resurrection sickness to pass so I had more hit points. So like five minutes before each run and one attack before I die.
(Later I reworked by character so I have Draconic Incarnation > Dragonform so 30s of fire immunity would have helped a bit.)
With max protection (Resist Energy (Fire), Protection from Elements, Fire Shield (Cold)) I could last a few dips in the lava. Then with cold attacks (Polar Ray and Iceberg) I could do a lot of damage to the boss. Probably took me like 20 runs to kill the boss and then the dimensional anchor (ignore everything else).
The ship fight I gave away the treasure since I'm not keeping epic equipment below level 28.
(When I say "no optionals" I mean I'm not pursuing optionals unless I have a hankering for an easy optional. Normally we try to get all optionals or at least most.)
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Palace of Stone
Solo [Deep Gnome Wizard] (L32 R10 D19), no optionals, 5-1/2 hours
Nothing new here. Was relying on Dimension Door. For the south circuit after you open the last door to reveal the big rock you can Dimension Door out then sneak back in to grab the crest.
Similarly for the north east the final room I used Master Illusionist and ran through, picked up the crest which reveals a Dimension Door and you go through.
For the final battle the room door stays open so you can DD then run back, attack and DD and repeat. The three big bads will reset just outside the room so you have to be careful. I did Meteor Swarm then step through the DD before the missiles hit.
Solo [Deep Gnome Wizard] (L31 R10 D42), no optionals, 4-1/2 hours
This one was interesting since you can't Dimension Door. But a week ago (Sep 22) they introduced a bug and your equipment doesn't degrade when you die so dying a lot is not as much of a problem.
Getting up to the prison is a bit annoying but I finally found a rhythm. You're on a launch pad so let it shoot you up then halfway down shoot the next launchpad, which takes a few seconds to set. Let your current launch pad shoot you up again and jump over to the new launchpad then repeat.
I went to the top of the prison and went in through there. Skipped as many things as I could while looking for the anchor (which turned out to be on the bottom floor). Didn't free any optional prisoners.
The prison boss fight was annoying. I'm not good at jumping around and shooting so I just tried to drop down on a platform and attack until I dropped into lava. Lava did enough damage to kill me instantly unless I waited for resurrection sickness to pass so I had more hit points. So like five minutes before each run and one attack before I die.
(Later I reworked by character so I have Draconic Incarnation > Dragonform so 30s of fire immunity would have helped a bit.)
With max protection (Resist Energy (Fire), Protection from Elements, Fire Shield (Cold)) I could last a few dips in the lava. Then with cold attacks (Polar Ray and Iceberg) I could do a lot of damage to the boss. Probably took me like 20 runs to kill the boss and then the dimensional anchor (ignore everything else).
The ship fight I gave away the treasure since I'm not keeping epic equipment below level 28.
(When I say "no optionals" I mean I'm not pursuing optionals unless I have a hankering for an easy optional. Normally we try to get all optionals or at least most.)
--------------------------
Palace of Stone
Solo [Deep Gnome Wizard] (L32 R10 D19), no optionals, 5-1/2 hours
Nothing new here. Was relying on Dimension Door. For the south circuit after you open the last door to reveal the big rock you can Dimension Door out then sneak back in to grab the crest.
Similarly for the north east the final room I used Master Illusionist and ran through, picked up the crest which reveals a Dimension Door and you go through.
For the final battle the room door stays open so you can DD then run back, attack and DD and repeat. The three big bads will reset just outside the room so you have to be careful. I did Meteor Swarm then step through the DD before the missiles hit.