Kevin C. Wong

DDO - Friends in Low Places / The Thrill of the Hunt - Reaper 10

DDO - Friends in Low Places - Reaper 10

Solo [Deep Gnome Wizard] (L32 R10 D19), no optionals, 7 hours

This one was a long one because the camps are far from the start point and the end fight is a bit over 2 minutes from the start point.

In the camps when you Dimension Door all the bad guys congregate on the crests so bunched up for an AOE attack.

In the final fight they kind of congregate on the far side of the room but don't remain there if they chase you around and then Dimension Door. I was able to set up the red guy at one end of the room, hit him with Meteor Swarm then retreat, hit him again with MS then run past with Master Illusionist on (15s of 95% displacement, I don't think he had True Seeing), hit him again with MS then Dimension Door and leave and he's set up for the next turn. In that way I could hit him three times instead of once before DD'ing out.

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DDO - The Thrill of the Hunt - Reaper 10

Solo: failed, six or seven hours.

Nothing really tricky. There is an invisible NPC wall at the exit of the Rhyll room but it quickly goes down a landing and turns right so not easy to get bad guys to come up safely.

Unfortunately in the end fight, which is in a long enclosed area, the howlers spotted my healer invisible near the entrance and the howlers were on the far side of the cage, though maybe there was a howler closer. Still, the healer was far enough away I didn't expect that.

They fixed the "jump on the rafters" exploit by removing the boxes. Also couldn't damage the howlers in the cages with Meteor Swarm or Arcane Storm so they fixed that too. So I don't think I can win solo.