Kevin C. Wong

DDO Deep Gnome v2 Planning

We're doing Iconic Reincarnation. I went through my current Deep Gnome wizard seeing what I want to tweak.

For enhancements add a bit of Force spell critical chance. For epic destinies no changes. Not surprising in both cases because it's fairly cheap to respecify them.

For feats I'm changing out five out of the 21 feats we get. And this is after I did several feat re-specifications but much harder in DDO since you have to do it like "change out the feat you picked at third level with a feat you could get a third level, but don't take out a feat that breaks prerequisite for a feat you got later".

For equipment I went through all the bonuses and put them in a spreadsheet. I changed out one item where I was only getting +10 Wisdom which gives me +21 Spellcraft (strange I didn't have any Spellcraft items equipped).

Deep Gnome Enhancements



Tier Enhancement Ranks AP Notes

Core Wariness 1 1 +1 Dodge, +2 MRR
Core Wisdom 1 2 +1 INT or WIS
Core Wariness 1 1 +1 Dodge, +2 MRR
Core Wisdom 1 2 +1 INT or WIS
1 Wand and Scroll Mastery 3 3 +25%/50%/75% from wands, scrolls, item spells; +1/3/6 DC offensive wands
2 Greater Color Spray 3 3 Color Spray spell-like ability (2 SP, Cooldown 8s) [shares cooldown w Feydark]
3 Spellcraft 1 1 +5/10/20 Spellcraft
3 Racial Spell Focus: Illusion 3 3 +1/2/3 Illusion DCs
4 Phantasmal Killer 3 3 Phantasmal Killer spell-like ability (5 SP, Cooldown 16s)

Total: 19 AP


Feydark Illusionist Enhancements



Tier Enhancement Ranks AP Notes

Core Find Familiar 1 1 Familiar: Illusory Sprite
Core Ability I 1 2 +1 INT, WIS or CHA
Core Greater Color Spray 1 1 Greater Color Spray spell-like ability (10 SP, Cooldown 8s)
Core Ability II 1 2 +1 INT, WIS or CHA
Core Familiar's Reach 1 1 +1 Illusion DC, Enlarge Metamagic at no additional cost
Core Master Illusionist 1 1 +2 INT, WIS and CHA; +2 Illusion DC, Active: party gets 95% concealment 15s, CD 3m
1 Feydark Explorer 2 2 +1/2/3 Spellcraft, Move Silently, Concentration; Rank 3: +1 UMD [-1 pt]
1 Twist Reality 1 2 Offensive Illusions reduce enemy Will saves by 1 for 10s, max stack 3
2 Reality Bulwark 3 3 +1/2/3 to all saves; Rank 3: Immune to Fear
2 You've Got My Back 1 2 Familiar acts as Shield spell; Shield adds +10 PRR, Nightshield +10 MRR
2 Shadowblade 3 3 Ranged attack for 1d6+2 Force/caster level; 6 SP, Cooldown 6s
3 Spell Penetration 3 3 +1/2/3 Spell Penetration
3 Magical Attunement I 1 2 +2% Force Spell crit chance; +1% Universal Spell crit chance
4 Be My Eyes 1 2 Familiar grants True Seeing and automatically finds Spell Wards
4 Magical Attunement II 1 2 +2% Force Spell crit chance; +1% Universal Spell crit chance
4 Improved Shadowblades 3 3 Shadowblade attacks apply 1/2/3 of Shattermantle (-3 SR for 9s)
5 Illusory Augmentation 1 2 +1 Illusion DC; Feats Imp/Augment Summ +5 Force Power +1 Illusion DC
5 Permanent Displacement 1 2 Permanent Displacement (50% concealment, does not stack with Blur)
5 Magical Attunement III 1 2 +2% Force Spell crit chance; +2% Universal Spell crit chance
5 Force in Tandem 1 2 Familiar grants +10 Force, +10 Universal, 5% Force absorb

Total: 40 AP


Archmage Enhancements



Tier Enhancement Ranks AP Notes

Core Archmage Specialization I 1 1 Illusion I: Invisibility spell-like ability
Core Archmage Specialization II 1 1 Illusion II: Blur spell-like ability
Core Archmage Specialization III 1 1 Illusion II: Displacement spell-like ability
Core Archmage Specialization IV 1 1 Illusion IV: Phantasmal Killer spell-like ability
1 Energy of the Scholar 1 2 +30/60/90 max spell points
1 Traditional Caster 2 2 +3/6/10 Universal Spell Power when wielding Orb or Staff [-1 pt]
1 Spell Critical: Elemental and Force I 1 2 Acid, Cold, Electric, Fire, Untyped +1% crit change, Force +3% crit chance
2 Spell Critical: Elemental and Force II 1 2 Acid, Cold, Electric, Fire, Untyped +1% crit change, Force +3% crit chance
3 Spell Penetration 3 6 +1/2/3 caster level to overcome enemy Spell Resistance
3 Spell Critical: Elemental and Force III 1 2 Acid, Cold, Electric, Fire, Untyped +2% crit change, Force +4% crit chance
4 School Mastery 1 2 Primary Spell Focus: Illusion. +1 DC
4 Spell Critical: Elemental and Force IV 1 2 Acid, Cold, Electric, Fire, Untyped +2% crit, Force +4% crit [+2 pts]

Total: 24 AP


Draconic Incarnation Epic Destiny



Tier Enhancement Ranks AP Notes

Core Draconic Bloodline: Red 1 1 Feat: Magical Training. +50 SP, +5 (Fire) Spell Pwr, +5 USP, +1 Epic Spell DC per core enhancement.
Core Draconic Heritage 1 1 -5% Spell Point cost. Eschew Materials as per feat.
Core Elemental Blood 1 1 -5% Spell Point cost. Cast (Fire): 15% chance +10 temp hp/level for 10s.
Core Draconic Heritage II 1 1 -5% Spell Point cost. Don't need special material components.
1 Draconic Perception 3 3 +2/4/6 Spot and Reflex saves
1 Dragonhide 3 3 +1/2/3 natural armor, +2/4/6 Fortitude saves. Rank 3: can't fail Fort save on 1.
1 Attune the Arcane 1 2 Draconic Destiny Mantle. Offensive spells deal +1d6+6 caster level (Fire) dmg. 5s cooldown.
1 Dragonscales 3 3 +1/2/3 PRR and MRR
1 Arcane Studies 3 3 +2/4/6 Concentration, +1/2/3 UMD. Rank 3: +5 (Fire) Spell Pwr and +5 USP
2 Coalescence 3 3 Your spells bypass 5/10/15 DR. Rank 3: +5 (Fire) Spell Pwr and +5 USP
3 Inevitable 1 2 Destiny Mantle does an extra three ticks of damage
3 Scales of the Dragon 1 2 Absorb 15 dmg/character level ablative, 50% (Fire) damage shield, 30 sp, 30s
3 Draconic Spell Focus 3 3 Evocation, Conjuration, Necromancy, OR Transmutation: +1/2/3 DCs; not cumulative with other Tier 3 Epic Destiny spell focus with same school
4 Dragonspeed 1 2 Destiny Mantle: spell cooldowns reduced 10%, gain Mobile Spellcasting, +30% movement speed
4 Epic Improved Metamagic 3 3 Quicken OR Enlarge: -1/2/4 spell point cost
5 Bring About Destruction 1 2 +10 (Fire) Spell Power, +10 USP. Some spells stack two additional times.
5 Dragonform 1 2 Epic Moment (5m cooldown). 30s of immune to (fire), DR 100; hp regeneration; spells 50% spell point cost reduction; might turn target to gold
5 Enhanced Draconic Spell Focus 3 3 +1/2/3 all spell DCs.

Total: 40 AP


Magus of the Eclipse Epic Destiny



Tier Enhancement Ranks AP Notes

Core Touched by the Moon 1 1 Feat: Magical Training. +50 SP, +5 Cold/Negative/Force Spell Pwr, +5 USP, +1 Epic Spell DC per core enhancement
Core Deepening Arcana 1 1 +10% Spell Points; Echoes of Power restores up to 30 SP
Core Nullmagic Aura 1 1 Active, 20s: you and nearby allies immune to harmful spells. Cooldown 2m.
Core Nightwind 1 1 +7 Spell Penetration; Nearby enemies 5% chance to be frozen 10s no saves
1 Imperceptible Casting 3 3 -10/20/30% spell threat. Rank 3: if you have Discipline feat, double bonuses.
1 Grand Summoner 1 2 Summons, pets, hirelings: +4 ability scores, increased health, 100% fortification +40% movement speed.
1 Impregnable Mind 3 3 +2/4/6 Will Saves and Concentration. Rank 3: don't auto fail Will on 1.
2 Moontouched 3 3 +1/2/3 to Fear-based spell DCs.
2 Call Upon 1 1 Summon CR20 creature. Select one type to summon.
3 Partial Eclipse 3 3 +1/2/3 Enchantment, Evocation, Illusion OR Necromancy DCs.
3 Piercing Spellcraft 3 3 +1/2/3 spell penetration

Total: 22 AP


Feats



Level Origin Feat

1 Standard Quicken Spell
1 Wizard 1 Spell Focus: Illusion
3 Standard Greater Spell Focus: Illusion
5 Wizard 2 Extend Spell
6 Standard Spell Penetration
9 Standard Greater Spell Penetration
10 Wizard 3 Enlarge Spell
12 Standard Empower Spell
15 Standard Maximize Spell
15 Wizard 4 Heighten Spell
18 Standard Discipline
20 Wizard 5 Augment Summoning

21 Epic Feat Epic Spell Penetration
22 Epic Destiny Feat Epic Spell Power: Force
24 Epic Feat Embolden Spell
25 Epic Destiny Feat Epic Spell Power: Fire
27 Epic Feat Intensify Spell
28 Epic Destiny Feat Epic Spell Power: Cold
30 Epic Feat Epic Spell Focus: Illusion
30 Legendary Feat Scion of the Feywild
31 Epic Destiny Feat Spell Specialty: Evocation (or Enchantment)


Equipment



Location Item Set

Head Crown of Bone (29) Minor Artifact
Neck Legendary Reflective Bloodstone (29) Adherent of the Mists
Eyes Deceiving 7 Goggles of Spell Penetration 10 (32)
Trinket Epic Treasure Hunter's Spyglass (28)
Armor Legendary Barovian Nobles' Regalia (29) Beacon of Magic
Cloak Legendary Phasecloak (29) Adherent of the Mists
Wrists Legendary Falrinth's Folly (31)
Waist Legendary Burnscar Sash (29) Beacon of Magic
L Finger Legendary Ring of Nightfall (29) Adherent of the Mists
R Finger Legendary Deathwarden (29) Adherent of the Mists
Feet Orcish Privateer's Boots (24)
Hand Legendary Blurfingered Gloves (29) Beacon of Magic
Main Hand Legendary Fusible Sceptre of Impulse (29)
Off Hand The Legendary Mistfallen (29) Adherent of the Mists