Kevin C. Wong

DunDraCon 46 Event Signups

The previous list was done using the DDC Program Guide which gets locked fairly early. Latest Event Info must be database driven and is up to date. and has much more info on each event than in the Program Guide. When looking for events I'm pretty much looking at:

Friday day (and free by dinner time)
Saturday morning/day (and free for Rainbow)
Sunday evening (after War College)
Monday morning (tough as by Monday morning I'm pretty tired)

Friday


Looks like the Car Wars game is cancelled. Bunkers & Badasses is an RPG based on the fictional RPG that Tiny Tina runs in Borderlands computer game. Kind of wanted to play that a bit more but not for 8 hours.

P04 The Magus Geas

Friday Noon in 138 for 6 hours
GM: Alex Zisch
Type: RPG
System: Original Dungeons & Dragons
Players: 6
Provided: All characters provided by GM
Power Level: high
Variations: Avalon Hill Outdoor Survival Map
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Old school sandbox hex-crawl using the framework from Book III The
Underworld & Wilderness Adventures. Burnished brigade of bindlestiffs
battle brutal beasts and barbarous bastions beyond a blasted borderlands
for booty and Baronies.

P05 From Banshee with Dust

Friday Noon in 139 for 8 hours
GM: David Etheridge
Type: RPG
System: Bunkers & Badasses
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The vault hunters of Bullet Town race to get aboard the legendary
Banshee train as it races across the wasteland. From Gaslamp your group
tries to beat them to the Banshee's riches before it vanishes for
another 6 years!

P81 To Go Where No Man/Species Has Gone Before

Friday Noon in 140 for 8 hours
GM: Jonah Johnson
Type: Other
System: Battlestations
Edition: 2nd
Players: 6
Provided: Characters created for game
Power Level: 1st-7th
Variations: minor homebrew
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Space: the final frontier. These are the voyages of the starship Yorktown.
Its fourish year mission: to explore strange new worlds, to seek out new life
and new civilizations, to boldly go where no man has gone before.


Saturday


Since no Car Wars for my wargame-y fix Battle of Trafalgar maybe starts early but finishes before dinner time. I kind of wanted to try out The Fantasy Trip and the Aliens scenario sounds cool but both were maybe too short.

269 Battle of Trafalgar - 1805

Saturday 9 AM on Hall of Cities Table HC14 for 8 hours
GM: Bob Bergman
Type: Historical Miniatures
System: Form on the Admiral's Wake
Players: 8
Provided: All characters provided by GM
Variations: (modified)
Rules Knowledge: Beginners Welcome
Game Content: Family

Refight the Battle of Trafalgar, 1805, with Lord Nelson and the British
fleet taking on French/Spanish fleet. Dozens of ships fighting, with
each player likely commanding up to 10 ships of the line. Fast play with
decisions every turn of a card.

268 Basements of the Clumsy Alchemist

Saturday 10 AM on Hall of Cities Table HC13 for 4 hours
GM: Andrew Walters
Type: Fantasy Miniatures
System: The Fantasy Trip
Edition: Legacy
Players: 6
Provided: All miniatures provided by GM
Power Level: 35 pt character provided
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The tower of the Clumsy Alchemist sort of exploded, revealing stairs to
the basements, undoubtedly holding unguarded treasure. Grab a character,
head in to this 3D cutaway dungeon and learn all about this great RPG!

222 Games Without Frontiers

Saturday 8 AM in 146 for 4 hours
GM: Dave Sokolowski
Type: RPG
System: Alien by Free League
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

Outer Veil - Two weeks ago the classified Weyland-Yutani Research
Facility Crest-Magma 231.a received a transfer of goods from an
authorized WeYu team. Shortly thereafter the base went dark, and all
team communications ceased. Your quickly assembled section of Marines
and Company Representatives have been sent to investigate the
communications outage, reclaim control of the base, and ensure the
safety of any lost scientific data.

Sunday


A couple of War College seminars to relax and recover after a night of drinking.

Update on the Continuing War in Ukraine
Sunday 10:00 - 11.30 in the Monterey Room

Ukraine, an Aggressive China, and Control of the Moon
Sunday 14:00 - 15:30 in the Monterey Room

Monday


I'm ambivalent about the three below. MgT would be nice only inasmuch as it's science fiction but the scenario description does not sound interesting. The OD&D one could be cool since 3rd level is low but not uselessly low. Finally we end with a D&D 5E to try out that system.

801 Fate of the Ad-Astra

Monday 8 AM in 132 for 8 hours
GM: David Guon
Type: RPG
System: Mega-Traveller
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

You've booked passage from Gateway Prime to Cresta on Salurian Lines
starship Ad-Astra. It's a short, Jump-1 voyage that should take about a
week. What fun is that? The trip will be quite different

807 The Chapel of Silence

Monday 8 AM in 141 for 8 hours
GM: Robert Simon
Type: RPG
System: Original Dungeons & Dragons
Players: 6
Provided: Characters created for game
Power Level: 3rd
Rules Knowledge: Useful
Game Content: Mainstream

Your party is on a journey through a mountainous region distinguished by
sheer cliffs and dangerous precipices. Thus everyone is quite grateful
when, just at nightfall, they find a small abandoned chapel... An
adventure straight out of Dragon Magazine (circa early the early 80's)

808 Kobold Kaos

Monday 8 AM in 142 for 8 hours
GM: Adam Johnson
Type: RPG
System: Dungeons & Dragons 5th Ed
Players: 6
Provided: All characters provided by GM
Power Level: 3rd
Rules Knowledge: Useful
Game Content: Mainstream

As newcomers to the city you have hired on with an experienced group to
explore Kara'Dun. What could go wrong?