Interesting Kickstarters
May 11 2023
Gwen Gaming Table - L800 to L1600 depending on table size + shipping from the UK, ends May 18. This is what happens when you go way overboard on a custom table. I have two dining room sets and the two tables are side by side for a big gaming area suitable for eight people and that cost probably $300 or less.
Mini-Dungeon Tome II - $30 PDF, $40 softcover, $50 hardcover, ends May 25. A book of 120 2-page mini adventures for D&D 5E. Each adventure has a small full color grid map, intro and hooks and then a page with adventure text. VTT maps are $30 add-on.
I like the idea of a variety of small side-adventures you can run. The sample shows off four: a hag wants you to play a pit game, defending the docks of a trading company, investigate a magic school fraternity "house", a two room temple. So not necessarily straight out combat scenarios.
Savage Worlds Skirmish Battle - L12 PDF, L17 print, ends June 10. I find it ironic that Classic Deadlands was a fairly complicated RPG. Then we got The Great Rail Wars, a miniatures game with simplified Deadlands rules. Those rules were so successful that they became the basis for Savage Worlds. Now after two more editions of Savage Worlds I guess it's gotten complicated enough that a miniatures game ruleset based on it is viable again (to be fair SWSB also handles larger formations, GRW was man-to-man only).
Mini-Dungeon Tome II - $30 PDF, $40 softcover, $50 hardcover, ends May 25. A book of 120 2-page mini adventures for D&D 5E. Each adventure has a small full color grid map, intro and hooks and then a page with adventure text. VTT maps are $30 add-on.
I like the idea of a variety of small side-adventures you can run. The sample shows off four: a hag wants you to play a pit game, defending the docks of a trading company, investigate a magic school fraternity "house", a two room temple. So not necessarily straight out combat scenarios.
Savage Worlds Skirmish Battle - L12 PDF, L17 print, ends June 10. I find it ironic that Classic Deadlands was a fairly complicated RPG. Then we got The Great Rail Wars, a miniatures game with simplified Deadlands rules. Those rules were so successful that they became the basis for Savage Worlds. Now after two more editions of Savage Worlds I guess it's gotten complicated enough that a miniatures game ruleset based on it is viable again (to be fair SWSB also handles larger formations, GRW was man-to-man only).