Unknown Armies 3E Bundle
Oct 17 2024
Unknown Armies 3E bundle from Bundle of Holding. Unknown Armies is a modern-day occult-themed rpg initially published in 1998 by Atlas Games. For $21 (the full RPG requires the Level Up bundle) you get:
Unknown Armies, Book 1: Play - the player's book
Unknown Armies, Book 2: Run - the GM's book
Unknown Armies, Book 3: Reveal - "the book of the weird"
Unknown Armies, Book 4: Expose - "New rules, new ideas, and new insights"
Unknown Armies, Book 5: Mine - "miscellany of material old and new"
Maria in Three Parts - introductory adventure
Musick for Unknown Armies - three EP albums of background music
Bring Me Saint-German - "an innovative three-part series of Unknown Armies 3E adventures in which players swap roles between antagonists and protagonists for a unique roleplaying experience"
Campaign Kits - "Each kit (22-26pp, retail price $3 each) includes five pregenerated characters, broken and damaged and ready to go; a group objective for the cabal; a scenario to get the first session moving; GM hooks, additional objective ideas, GMCs, and suggestions for the antagonist phase"
I don't know. Not really appealing so I guess I'll skip.
Unknown Armies, Book 1: Play - the player's book
Unknown Armies, Book 2: Run - the GM's book
Unknown Armies, Book 3: Reveal - "the book of the weird"
Unknown Armies, Book 4: Expose - "New rules, new ideas, and new insights"
Unknown Armies, Book 5: Mine - "miscellany of material old and new"
Maria in Three Parts - introductory adventure
Musick for Unknown Armies - three EP albums of background music
Bring Me Saint-German - "an innovative three-part series of Unknown Armies 3E adventures in which players swap roles between antagonists and protagonists for a unique roleplaying experience"
Campaign Kits - "Each kit (22-26pp, retail price $3 each) includes five pregenerated characters, broken and damaged and ready to go; a group objective for the cabal; a scenario to get the first session moving; GM hooks, additional objective ideas, GMCs, and suggestions for the antagonist phase"
- Derby Girls Destroy DC - "A team of roller derby champs believe, rightly or wrongly, that reptoids have infiltrated the corridors of power."
- Heroin Highway - "Members and allies of a recovery group in Massachusetts, learn about the occult connection between events in their town and the lives and deaths of those who live in it."
- Karmic Ties and Fifth Wheels - "The black sheep of a large, extended family in rural Wisconsin, brought together again for a family reunion at the behest of matriarch Maple Adams, discover that old secrets and occult mysteries lie at the heart of everything their family has done over generations."
- Raiders of the Lost Mart - "Night shift employees at a bulk discount superstore form a cabal out of necessity"
- Sacred Pharma - "Disenfranchised, deserted, and betrayed by the American healthcare system, yet determined to fight the system of Big Pharma that's refused to help them, these reality bruisers perform strange body magick to find mystical solutions to their physical problems"
- Violence Inherent in the System - "Young people grow to believe in an abstract yet real force that embodies systemic oppression and violence"
- Young Practicals - "Upstarts in the occult underground, each guilty of a past horrible deed, aspire to the inner circle of the magickal community."
I don't know. Not really appealing so I guess I'll skip.