Kevin C. Wong

DDO Half-Orc Sacred Fist

For the TPK Challenge I rolled a Half-Orc Sacred Fist (Paladin) which doesn't seem optimal but in Normal difficulty it doesn't matter. Here are my notes researching for what I want to do.

Sacred Fist is a Paladin/Monk hybrid. This one seems hard as I've never played monks, who rely on Ki and Centering.

Sacred Fist Class
- Level 1: Smite Evil
- Level 2: Lay on Hands
- Level 4: Paladin Spells, Turn Undead
- Level 6: While centered use Charisma for attack and damage with weapons
- Level 1, 4, 8, 12, 16, 20: Unarmed Strike (+1 to hit with handwraps)

Sacred Fist Enhancements
- Sacred Flame: Imbue +1d6 Fire damage
++++ later bypass Lawful/Good DR, Ghost Touch, Light instead of Fire dmg
- Bonuses with Favored Weapon (Handwraps)
- I'm devoting 41 points here

Radiant Servant Enhancements
- I'm familiar with this one since Cleric is my current favorite class
- Nice because has good SLA healing and undead-killing enhancements
- Requires 23 points to get to max Turn Undead regeneration

Half-Orc Enhancements
- Dragonmark of Finding (Locate Objects, Knock, Treasure Finding)
- Lock Bash (Open Lock with Intimidate + Strength)
- Orc Rage (but negates Centering)
- Bonuses with 1H and 2H weapons (Handwraps are 1H weapons)
- 17 points remaining go here, I'll do Dragonmark and Lock Bash for theme

Centering
- Unencumbered (Light encumbrance)
- No armor except robes
- No shields
- Kama, shuriken, quarterstaff, **handwraps**
- Longsword if you have Whirling Steel Strike feat

Ki
- Based on Concentration skill
- Max Ki affected by Charisma (for Sacred Fist)


Longsword for Favored Weapon + Centering requires three feats:
- Follower of the Sovereign Host
- Whirling Steel Strike
- Weapon Focus: Slashing

Kind of a lot and means couldn't use it until level 9 (6 for humans) so guess I'll give up on that and settle for handwraps.


Sacred Fist Spells

Level 1: Ki Bolt: 1d6 fire + 1d4 force per caster level, scales 3x Melee Power
Level 2: Sacred Flame Empowerment: +3 Imbue dice + 1d20 Bane per imbue on crit
Level 3: Incinerating Wave: 1d6+3 fire and force per caster level, 2x Melee Powe
Level 4: Ki Explosion: 1d6 fire and force per caster level


Seems like Charisma is important, Wisdom 14 to cast all Paladin spells. This makes Half-Orc suboptimal for Sacred Fist.

Half-Orc starting stats

STR 10 (+2)
DEX 08
CON 08
INT 06 (-2)
WIS 08
CHA 06 (-2)

With 28 points I can make this:

STR 10
DEX 10
CON 10
INT 10
WIS 12 - I expect by level 11 I'll have a +2 Wisdom item
CHA 16 - max starting possible

Skills

Concentration and Intimidate only.

Jun 23: I'm level 4 doing level 3 quests on Normal. Sacred Fist has no AC so needs to come in after my Fighter hireling gets aggro. But I find I need healing so I went from Half-Orc enhancements to get Treasure Finding to concentrating on Radiant Servant for Moderate Heal SLA and some Half-Orc to get Lock Bash.