Salvage Union Bundle
Nov 25 2025
This is a $20 set price bundle for Salvage Union, a "post-apocalyptic SFRPG from Leyline Press about ragtag pilots who scour the ruined wasteland in scrap-built mechs."
It's based on Quest RPG which is perhaps too light a system.
I do like that you can create fairly customized Mechs: "Start with one of 30 different chassis, then customize your mech to your exact tastes, choosing from 150 hardware systems (lasers, dozer blades, torpedos that burrow) and modules (scramblers, neuralinks, Hull Magnetizers). Your pilot is no slouch either; even outside the cockpit, your Advanced and Legendary Abilities help when you get into a (ahem) scrap. Just keep an eye on your mech’s Heat, or you might melt down."
You get
I like that it's the rules and three mini-campaigns. I guess the system is light enough I can port it to GURPS (or at least my stripped-down version of GURPS). Maybe using BattleTech for Mech action.
I like Mechs and this game sounds interesting.
It's based on Quest RPG which is perhaps too light a system.
I do like that you can create fairly customized Mechs: "Start with one of 30 different chassis, then customize your mech to your exact tastes, choosing from 150 hardware systems (lasers, dozer blades, torpedos that burrow) and modules (scramblers, neuralinks, Hull Magnetizers). Your pilot is no slouch either; even outside the cockpit, your Advanced and Legendary Abilities help when you get into a (ahem) scrap. Just keep an eye on your mech’s Heat, or you might melt down."
You get
- Salvage Union: Workshop Manual (340 pages, $30) - these are the core rules
- False Flag (72 pages, $16.50) - "An expansive sandbox environment covering ive regions of the Northern Wastes and Frozen Gulf, developed to fill 10-15 sessions and designed to permit multiple potential endings"
- Rainmaker (84 pages, $16.50) - "A journey across seven forgotten regions of the Oceanic Rim, designed to fill 10-15 sessions."
- We Were Here First (80 pages, $16.50) - "19 unique areas to explore, designed to fill 10-15 sessions."
I like that it's the rules and three mini-campaigns. I guess the system is light enough I can port it to GURPS (or at least my stripped-down version of GURPS). Maybe using BattleTech for Mech action.
I like Mechs and this game sounds interesting.