Kevin C. Wong

DDO Deep Gnome Plan p2

Feydark Illusionist Enhancements



Tier Enhancement Req Cost Ranks MaxR Total Notes
Core Find Familiar 0 AP 1 1 1 1 Familiar: Illusory Sprite
Core Ability I 5 AP 2 1 1 2 +1 INT, WIS or CHA
Core Greater Color Spray 10 AP 1 1 1 1 Greater Color Spray spell-like ability (10 SP, Cooldown 8s)
Core Ability II 20 AP 2 1 1 2 +1 INT, WIS or CHA
Core Familiar's Reach 30 AP 1 1 1 1 +1 Illusion DC, Enlarge Metamagic at no additional cost
Core Master Illusionist 40 AP 1 1 1 1 +2 INT, WIS and CHA; +2 Illusion DC, Active: party gets 95% concealment 15s, CD 3m
1 Feydark Explorer Core 1 1 3 3 3 +1/2/3 Spellcraft, Move Silently, Concentration; Rank 3: +1 UMD
1 Familiar's Flourish I Core 1 2 1 0 While familiar nearby: use CHA for to-hit modifier (except shields)
1 Twist Reality Core 1 2 1 1 2 Offensive Illusions reduce enemy Will saves by 1 for 10s, max stack 3
1 Study the Arcane Core 1 1 3 0 +30/60/100 Spell Points
1 Illusory Weaponry Core 1 2 1 0 Shadowblade, Dual Shadowblade; Imbue (weapon) with Shadow
2 Reality Bulwark 5 AP 1 3 3 3 +1/2/3 to all saves; Rank 3: Immune to Fear
2 Familiar's Flourish II 5 AP 2 1 0 While familiar nearby: use CHA for dmg modifier (except shields)
2 Bend Light 5 AP 2 1 0 Permanent Blur effects; if Blur cast also get Invisibility and +3 AC
2 You've Got My Back 5 AP 1 1 3 1 Familiar acts as Shield spell; Shield adds +10 PRR, Nightshield +10 MRR
2 Shadowblade 5 AP 1 3 3 3 Ranged attack for 1d6+2 Force/caster level; 6 SP, Cooldown 6s
3 Spell Penetration 10 AP 1 3 3 3 +1/2/3 Spell Penetration
3 Distract 10 AP 2 1 0 Familiar appears at a distance and attracts monsters, Cooldown 30s
3 Magical Attunement I 10 AP 2 1 1 2 +2% Force Spell crit chance; +1% Universal Spell crit chance
3 Refraction 10 AP 2 1 0 When attacked might turn invisible; while Invisible get +15% missile deflect
3 Ability I 10 AP 2 1 0 +1 INT, WIS or CHA
4 Be My Eyes 20 AP 2 1 1 2 Familiar grants True Seeing and automatically finds Spell Wards
4 Fan of Shadowblades 20 AP 1 3 3 3 As Shadowblade but cone attack; 12 SP, Cooldown 10s
4 Magical Attunement II 20 AP 2 1 1 2 +2% Force Spell crit chance; +1% Universal Spell crit chance
4 Improved Shadowblades 20 AP 1 3 3 3 Shadowblade attacks apply 1/2/3 of Shattermantle (-3 SR for 9s)
4 Ability II 20 AP 2 1 0 +1 INT, WIS or CHA
5 Illusory Augmentation 30 AP 2 1 1 2 +1 Illusion DC; Feats Imp/Augment Summ +5 Force Power +1 Illusion DC
5 Permanent Displacement 30 AP 2 1 1 2 Permanent Displacement (50% concealment, does not stack with Blur)
5 Magical Attunement III 30 AP 2 1 1 2 +2% Force Spell crit chance; +2% Universal Spell crit chance
5 Ring of Shadowblades 30 AP 1 3 0 as Shadowblade but a ring; 25 SP, Cooldown 30s
5 Force in Tandem 30 AP 2 1 1 2 Familiar grants +10 Force, +10 Universal, 5% Force absorb
43 +1 bonus

This is the tree I want to get Tier 5 enhancements.