DCC Funnels - Bundle of Holding
Nov 14 2023
A collection of Dungeon Crawl Classics funnel adventures (where each player has multiple 0th or low level characters and many are supposed to die) from both Goodman Games and third parties. For $23:
DCC RPG Module #101 Veiled Vaults of the Onyx Queen (26pp)
Attack of the Frawgs (Thick Skull Adventures, 26pp)
The Curse of Cragbridge (Mystic Bull Games, 24pp)
Fire in the Mountain (Purple Duck Games, 37pp)
The Peasants' Fell Bargain (Gaming Honors, 32pp)
Sword in the Jungle Deep (The Keep Studios, 16pp)
DCC RPG Module #103 Bloom of the Blood Garden (26pp)
The Bane of the Ancients (Gaming Honors, 28pp)
Death Slaves of Eternity (Purple Duck Games, 80pp)
The Exodus of Wolfbane (Gaming Honors, 64pp)
Prison of the Mad Gods (Hectic Electrons, 24pp)
The problem to me is, unless you are running a lot of funnel adventure one-shots (e.g. like at conventions), you are only going to run one or two and then a regular RPG campaign. Guess I'll skip.
DCC RPG Module #101 Veiled Vaults of the Onyx Queen (26pp)
Attack of the Frawgs (Thick Skull Adventures, 26pp)
The Curse of Cragbridge (Mystic Bull Games, 24pp)
Fire in the Mountain (Purple Duck Games, 37pp)
The Peasants' Fell Bargain (Gaming Honors, 32pp)
Sword in the Jungle Deep (The Keep Studios, 16pp)
DCC RPG Module #103 Bloom of the Blood Garden (26pp)
The Bane of the Ancients (Gaming Honors, 28pp)
Death Slaves of Eternity (Purple Duck Games, 80pp)
The Exodus of Wolfbane (Gaming Honors, 64pp)
Prison of the Mad Gods (Hectic Electrons, 24pp)
The problem to me is, unless you are running a lot of funnel adventure one-shots (e.g. like at conventions), you are only going to run one or two and then a regular RPG campaign. Guess I'll skip.