Kevin C. Wong

DunDraCon 49 Events p2

Board/Card Game: 142 John Company (1710)

"John Company is an interactive historical game about the
rise and fall of the British East India Company from the
designer of Root, Pax Pamir, and Oath...We will play the
1710 scenario, which lasts no more than 5 turns. For new
players, we will do a rolling teach."

-- I've heard good things about this game, though maybe not in my wheelhouse.

Board/Card Game: 340 Heat: Pedal to the Metal DDC Grand Prix
Board/Card Game: 546 Heat: Pedal To The Metal

"The Heat: Pedal to the Metal DDC Grand Prix will see
racers compete for the title of fastest formula one driver
in the greater Bay Area."

-- some sort of racing game and I'm in a racing mood

Board/Card Game: 741 The Napoleonic Wars

"The year is 1805, and Europe is in flames. Take control of
a major power in a bid for continental domination. GMT’s
card driven system allows for quicker play, but this is still
a grand strategy game. End conditions are random, listed
duration is for a game that goes all five turns."

-- a traditional wargame set in a historical period


-- A good amount of sci-fi RPG sessions though mostly traditional
-- Star Trek and Traveller. The following three have only one
-- session each.

RPG: P05 The Starlost
System: Alien

"You awake from your extended cryo-sleep and discover
some frightening things. Are we off course? If so how
far and is the ship still moving? MUTHR says the ship is
on course but something isn’t right. Where are the other
scientists and why aren’t they in their cryo-tubes. Wait I
hear someone coming......who are you? Wait...no!!!"

-- Might be a standard monster on the loose adventure.

RPG: 104 Lancer: The Kerberos Campaign
System: Lancer

"Lancer is a hex-grid tactical combat game set against
the rich tapestry of the interstellar human Diaspora in
the far-flung future of 5016u. You are a mech pilot of
exceptional skill (or exceptional luck), piloting a bespoke
war machine of your own design into conflicts large and
small. Rules-light narrative play supplements a flexible
combat engine that encourages teamwork, tactical
gameplay, and player customization."

-- I've heard good things about Lancer as a Mecha-heavy
-- game with light RPG.

227 Within the Charnel of Dreams
System: Mothership
Edition: 1e

"Shift 7: We’re just one more screwed-up bunch of career
crims, political dissidents, and other assorted scum.
You’ve gotta mess-up hard to be doing all day and a night
on this piece of junk mining installation, somewhere
deep in the middle of nowhere. New Frontier Solutions,
our lowest-bidder corrections vendor, has been running
us Dusties until we drop. Nobody leaves ‘cept by
backdoor parole like that."

-- Mothership scenarios can be Alien-like but not necessarily.